Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Maps
- Workshop
- Fixes
My minions,
The day of the Necromancer is drawing near! While 1.7 is not yet released .. its first beta is! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Of particular interrest is, obviously, the full rewrite of the Necromancer (you can find some more details on them there: https://te4.org/blogs/darkgod/2020/05/necromancer/patch-17-big-feature-preview-new-necromancers) but also the localization support. The current beta ships with a partial Simplified Chinese translation that should be complete once 1.7 is fully released. Also thanks to this framework it is now possible for addons to provide new translations for new languages easily without having to override 95% of the game's code!
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
Block has no effect against self inflicted effects to prevent some problems for Demonologists
Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
Fixed Demon Seed spell of Ashes of'Urhrok from taking two turns when it auto-attaches a seed to your inventory
New minor demon, the onilug
Switch chat channel is now unbound by default, as it's not used much and people ended up on different channels by mistake
Reduce the size of Reknor
Fix Marauder, Archer, and Skirmisher not being taught poisons when siding with assassin lord for the first time to unlock the category on an account
Fix weaver queen's portal being destroyed by temporary terrain
Fix temporary terrain destroying the portal to return to Maj'Eyal in the Fearscape
Fix mastery and perfection egos overwriting each other
Fix save/reload bug in Hammer Toss
Burb now has his own tile! All hail Burb the snow giant champion!
Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
Fix Shadow Feed mana regen at very high talent level
Tune down Grand Arrival a little
Altered Essence of Speed formula to be less punishing on high level NPCs and reduced its mana cost
Give Spell Shield, Blinding Speed, Corrupted Negation, Unstoppable, Disperse Magic and Shadow Simulacrum a lower change to appear on ranbosses
Marked for Death, Chromatic Fury, Haymaker and Bombardment can't be used by NPCs
Prevent Weapon of Wrath from showing on randbosses
Melinda has a new haircut (also available to players after unlocking redhair)
Malevolent Dimensional Jelly finally got its own tile! It is now MORE malevolent!
Full and total rewrite of the Necromancer class, I can't really give a list of change as 95% of it is new or altered a lot :)
Lich is now a race evolution for Necromancers, with it's own racial talent tree
Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point)
Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
Reduced cooldown and mana cost of Inferno
Merged Quicken Spells and Spellcraft
Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
At level 6 Metaflow now increases the talent level of all spells by 1 when casting them
Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key *release* and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time
Bone grab will correctly fail if not hitting target.
Fix Shattering Shout bug
Fix Sentinel not putting initial talent on cooldown
Fix Poltergeist duplicate uniques in the living weapon vault
Fixed an infinite loop between Flexible Combat and weapons with multi-attacks
Grapple will check if target can be silence/slowed
Stalked will not prevent entering worldmap
Eyal's Wrath have correct duration
Make using item that can use talents respect the talent's usage conditions
Fixed negative fortress energy
Fix Rune: Blink description and line of sight bug
Solipsism threshold fixes
Fix Disruption Shield bug
Shield wand and Healing totem now work with Through The Crowd
Fix skip learning a trap break player.restCheck
The damDesc talents function can now take a list of damage types and aggregate damage types can themselves define this list too
Nerf Grand Arrival resistance reduction andd buff poison AOE damage
Fix Hold the Ground description
Intimidated no longer prevents entering the worldmap
Remove negative resists from of madness ego
Remove negative resists from werebeast's ego
Remove negative stats from battlemaster's ego
Reduce freeze iceblock life
Nerf nature slow proc on egos
Fix accuracy bonuses matching their effects
Remove selffire from Corrupted Negation
Fix callBackOnHit damage going through Unstoppable
Blast can no longer randomly multihit
Blast damage now actually reduced by distance (up to 50% at max range)
Random knockback VFX direction now matches effect
Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
Allow cancelling Temporal Form's anomaly talents
Fix Advanced Shadowmancy crits
Fix Vargh Redemption AI
Update shattering shout to modern scaling formula and cap radius
Move Blood Spray damage to after applying disease to avoids Virulent Disease being triggered and then immediately overriden by a weaker disease
Fix Advanced Shadowmancy tooltip damage
Remove Heighten Fear antisynergy with Darkness and Predator
Make hasLOS properly respect Dark Vision
Increase minimum level for merchant tunnels event to 18, saving new players left and right!
Fox Hold The Ground tooltip
Pride stair guardians are now rank rare instead of elite, which they already were in all but name
Fix Dreamscape/Fearscape fizzling on summoners instead of summons
Update Dream Hammer mastery to 1.6 scaling
Turned diggable walls into doors in some vaults
Fix Scattershot-type talents multi-hitting the player/breaking targeting
Fix Blood Vengeance
Fix Endless Woes tooltip
Fixed radius and target attributes for Vargh Redemption
Reduce damage taken requirements for prodigies that require those
Remove blighted summoning from gorbat, replace with grand arrival and rage
Add cost to crude iron battle axe of kroll, rungof's fang, mummified egg sac and razorblade
Adjust formula for Dominate resistance penetration and change cap to 70%
Nerf Rampage speeds
Reduce spawn rate of living weapons vault in halfling ruins
Prevent randbosses with a fixed class from rolling that class a second time
Remove the burglar's ego
Modify collapsed tower vault to make it more interesting
Give grushnak pride orcs -30% damage when randbosses
Add worms vault to dry lake of nur
Somewhat reduce number of vaults in prides and add new unique vaults for them
Make forest ruined building 2 vault more interesting
Make worms vault a bit more reasonable
Add language localization support.
New hooks "Game:changeLevel" and "PartyIngredients:collectIngredient", "Zone:InfiniteDungeon:loadNPCs", "Combat:attackTargetWith:beforeArmor"
Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
Added a framework to know how a talent got activated (by action, forceuse, callback, ...) along with passing this into to the damage projectors
New callback "callbackOnSummonHit"
New Map:removeEffect() method
A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework.
Now go test and have fun!
Source
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