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Full Taival update
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Hello, adventurers! We’ve heard your feedback and are back with another game update, including big batch of bug fixes. These should make the gameplay experience feel a lot smoother! Version: Taival V0.5.0-379
What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Taival changes
Fixes
Fixed certain animals not being tamable
Fixed the Mystery of Henki quest not marking as completed
Fixed dropping certain items bouncing player far away
Fixed overleveled players not being able to get drops from certain sources, such as ores
Henki companion now only attacks creatures the player has attacked themselves
Fixed bedrolls being able to be placed infinitely
Fixed Bilzur's Boat quest not proceeding if you had Munchroot glue before starting the step
Fixed loading save on certain colliders causing player to spawn below them
Fixed storage chest visuals
Fixed some collectibles being unattainable
Fixed Toughened Leather not being craftable with Hillhoof Hide
Fixed jump attacks throwing player into the air in some cases
Fixed water level of detail changing depending on camera angle
Fixed certain skill nodes not functioning as intended
Fixed map markers not saving properly
Fixed magic projectile size increase skill stacking on every attack
Fixed keybinds not saving properly
Fixed player melee aim targeting rotating too slowly, causing the lock on to feel unresponsive
Fixed far away enemies not staying aggressive when hurt
Fixed favourites not changing weapon if it was equipped to a non-active slot while (eg. when having a sword equipped, favourite bow now correctly gets equipped if it was equipped to the ranged slot before)
Fixed companion pack mule weights not being visible in the trade view
Fixed some visuals in Henki Sanctuary not being attached to ground
Fixed Trihorn meat not being cookable
Fixed talismans not being usable for the first few minutes after entering a save due to cooldowns being falsely triggered
Fixed mushrooms not being reachable in Glimmercap Cave
Fixed too high level staff being attainable form the starting cave
Fixed block info getting stuck visible when first inspecting a weapon and then a non weapon item
Fixed rare drops (+ items) displaying damage in an unclear manner
Fixed trade menu weight texts overlapping other UI elements
Fixed a hole in Glimmercap Cave
Added a tab view to skill tree menu
Added an experimental visible level for agents (NPCs, creatures and enemies)
Added a tutorial info box for favourites
Animals can no longer interrupt taming after they've started eating
Double jump no longer replaces dash, but instead both can now be used consecutively
Dropped items below legendary rarity now disappear from the world after a full ingame day has passed
Increased levels of jungle creatures
Known Issues
Non host players may not receive certain handplaced items in the world
Reporting Bugs
The best way to help us squash bugs is by including:
A description of the issue
Steps to reproduce it
Whether you were playing solo or multiplayer
Your game version
Screenshots or videos (if possible)
Every report helps us improve Taival.
Stay Connected
If you'd like to keep up with every update:
Follow Taival here on Steam to receive notifications whenever we publish new patch notes, development updates, and announcements.
Join our Discord to share feedback, report bugs, chat with the developers, and connect with other adventurers exploring Taival together.
Thank you again for being part of Taival's Early Access. Your feedback is helping shape the adventure, and we can't wait to continue building the game with you. ❤️
Source
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