Full notes
Full Taival update
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Repeated intro
Hello, adventurers! First of all, thank you for joining us on the first 24 hours of Taival's Early Access journey. Seeing players explore the world together has been incredibly exciting for the whole team! We’ve been keeping an eye out for everyone’s reviews, good and bad, and working very hard on all the reports sent our way across both Steam and Discord. We are working on a number of fixes and we will communicate to you about them in our proper update tomorrow.
What changed
- Gameplay
- Fixes
- Maps
Taival changes
We will release a minor update soon with fixes to the critical issues some of you have encountered during your playtime.
Below we have listed the most important fixes, with full patch notes being released later along with the rest of the fixes.
Fixed trading on clients
Fixed Henki shard not being at the right place if a player had somehow entered Henki sanctuary early
Fixed certain cutscenes running without having required quest steps completed.
Fixed Henki form selection only selecting Chibkin in some cases
Fixed taming animal variants causing discovered forms to clear
Fixed deleting world saves causing saves to become corrupt in certain conditons
Fixed Clacker cave being submerged partially underwater
Fixed all variant forms being tameable with any food
Fixed Shaman boss dropping items that shouldn't be attainable to player. If you have any of the shaman items, consider yourself lucky, these will probably never be available again in the game!
Fixed certain random encounters having duplicate or non functional chests
Fixed some invisible colliders
Fixed Silverback skill node not affecting encumbrance limit
Fixed some pink materials here and there
Added rebinding movement keys on keyboard
Added map markers for exploration reward givers
Added extra tools and crafting stations around the world
Added a tutorial info on sprinting and when it uses Wirta (energy)
Improved on how enemies react when damaged from a distance
Unstuck button now teleports to nearest fast travel tree. This change was made due to the previous implementation causing players to get ironically stuck to buildings or other places they couldn't exit.
Player weapons no longer use LODs (distant low detail visuals)
Added custom Henki trait for golden variants
If you encounter any new issues, please let us know here: https://steamcommunity.com/app/3152750/discussions/0/580550781202199116/
Thank you for your patience, and thank you all again for being a part of this Taival journey!
Source
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