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Steam News16 July 20261mo ago

Taival Early Access: Day 1 Update

Version: EA V0.5.0-375 Release Date: July 14, 2026 Patch Update: July 16, 2026 Build: Stable Hello, goblins and lumilings! First of all, thank you for joining us on the first day of Taival's Early Access journey.

Full notes

Full Taival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions14 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
  • Performance
addedFirst of all, thank you for joining us on the first day of Taival's Early Access journey.
changedToday's update includes our first round of fixes, balance adjustments, quality-of-life improvements, and a list of known issues we're actively investigating.
changedGameplay
addedAdded an Infinite Storage Chest to the Lantern's Crossing town house for additional item storage.
changedIncreased XP gain globally to help progression feel smoother.
fixedFixed auto-save not triggering correctly in certain situations.

Taival changes

addedFirst of all, thank you for joining us on the first day of Taival's Early Access journey.
changedToday's update includes our first round of fixes, balance adjustments, quality-of-life improvements, and a list of known issues we're actively investigating.
changedGameplay
addedAdded an Infinite Storage Chest to the Lantern's Crossing town house for additional item storage.
changedIncreased XP gain globally to help progression feel smoother.

Version: EA V0.5.0-375 Release Date: July 14, 2026 Patch Update: July 16, 2026 Build: Stable

Hello, goblins and lumilings!

First of all, thank you for joining us on the first day of Taival's Early Access journey.

Seeing players explore the world together has been incredibly exciting. We've been keeping an eye on your reviews, feedback, bug reports, and discussions across both Steam and Discord, and the team has been working hard to address the most pressing issues as quickly as possible.

Today's update includes our first round of fixes, balance adjustments, quality-of-life improvements, and a list of known issues we're actively investigating.

🛠️ Hotfixes

Gameplay

  • Added an Infinite Storage Chest to the Lantern's Crossing town house for additional item storage.

  • Increased XP gain globally to help progression feel smoother.

  • Fixed auto-save not triggering correctly in certain situations.

  • Fixed players becoming stuck in an immovable state after charged attacks under specific conditions.

  • Fixed pacified enemies occasionally attempting to attack players.

  • Fixed players being able to obtain items above intended level ranges in certain cases.

  • Fixed plants displaying incorrect growth timers and failing to grow properly.

  • Fixed creature variants not being tamable if the base form was already owned.

  • Fixed older save files having certain unlocked forms hidden due to previous format changes.

  • Fixed the Gaelwind smelter not being interactable.

  • Fixed some butterflies in Henki Sanctuary not being catchable.

  • Fixed lute / instrument using assigned favourites when playing.

  • Fixed skeleton talisman visual effects becoming stuck.

  • Fixed certain objects and animals not spawning in the Jungle biome.

  • Clones should no longer become stranded in the world without their owner.

Balance

  • Nerfed Henki Companion healing radius and healing amount.

  • Nerfed the Great Ham-Mer.

UI & Localization

  • Crafting menus now properly display the number of ingredients currently owned.

  • Fixed non-Latin language character issues causing incorrect location names to display.

  • Fixed some map markers displaying incorrectly when player locations were offset by zone transitions.

Performance & Technical

  • Attempted fix for water level discrepancies appearing on certain machines.

  • Attempted fix for invisible caverns appearing on certain machines.

🔍 Known Issues

The following issues are currently under investigation.

World & Visuals

  • Caverns may still appear invisible on certain hardware configurations.

  • Water quality and appearance may change depending on camera angle.

  • Some players may still experience visual inconsistencies related to water rendering.

Gameplay

  • Bed Rolls can currently be placed infinitely.

📝 Reporting Bugs

The best way to help us squash bugs is by submitting a report on our thread in the Discussions tab inside our Community Hub called "🐞 Report a Bug”. Please include the following:

  • A description of the issue

  • Steps to reproduce it

  • Whether you were playing solo or multiplayer

  • Your game version

  • Screenshots or videos (if possible)

Every report helps us improve Taival.

What's Next?

We're working hard to make Taival the game we all want it to be. Early Access is an important part of that journey, and we're grateful to have you with us as we continue building and improving the experience.

We're a small team of four developers taking on the exciting challenge of supporting and growing a live game. There will be bumps along the way, but with your feedback and support, we're confident we can continue making Taival better with every update.

Over the coming weeks, we'll continue releasing:

  • Hotfixes

  • Performance improvements

  • Gameplay balancing

  • Quality of life updates

  • New content as development continues

We'll keep you updated every step of the way.

Stay Connected

If you'd like to keep up with every update:

Follow Taival here on Steam to receive notifications whenever we publish new patch notes, development updates, and announcements.

💬 Join our Discord to share feedback, report bugs, chat with the developers, and connect with other adventurers exploring Taival together:

https://discord.gg/xtH8DnYbCP

Thank you again for being part of Taival's Early Access. Your feedback is helping shape the adventure, and we can't wait to continue building the game with you. ❤️

Source

Steam News / 16 July 2026

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