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Steam News5 August 20268d ago

Hotfix #18 - Cashier Queue, Worker Fixes and Vehicle NPCs

Hello Tailors, This Hotfix gathers all the fixes we have made since our last update. Most of these come straight from your reports, along with the results of our own internal testing.

In this update6

Full notes

Full Tailor Simulator update

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What changed

9 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
fixedHello Tailors,This Hotfix gathers all the fixes we have made since our last update. Most of these come straight from your reports, along with the results of our own internal testing. Thank you for sharing every one of them with us, it really does shape the game.
removedCustomers and the RegisterCustomers no longer keep shifting position while waiting. They now pick a single spot and wait there.
fixedCustomers and the RegisterFixed customers pushing the player and blocking their movement in front of the register. Crowds no longer trap you or force you to barricade yourself in with furniture.
fixedCustomers and the RegisterFixed the chaos where customers coming to place or collect an order would cut in front of each other, making it impossible to tell whose bell was ringing.
fixedCustomers and the RegisterFixed clusters of customers piling up into a single area.
fixedOrders and DeliveryFixed the bug where an order was created from a random customer's requested clothing rather than the actual customer's. Orders now match the right person.

Tailor Simulator changes

fixedThis Hotfix gathers all the fixes we have made since our last update. Most of these come straight from your reports, along with the results of our own internal testing. Thank you for sharing every one of them with us, it really does shape the game.
removedCustomers no longer keep shifting position while waiting. They now pick a single spot and wait there.
fixedFixed customers pushing the player and blocking their movement in front of the register. Crowds no longer trap you or force you to barricade yourself in with furniture.
fixedFixed the chaos where customers coming to place or collect an order would cut in front of each other, making it impossible to tell whose bell was ringing.
fixedFixed clusters of customers piling up into a single area.

Hello Tailors,

This Hotfix gathers all the fixes we have made since our last update. Most of these come straight from your reports, along with the results of our own internal testing. Thank you for sharing every one of them with us, it really does shape the game.

Customers and the Register

  • Customers no longer keep shifting position while waiting. They now pick a single spot and wait there.

  • Customers now reference the waiting points at the register instead of the register itself, and pick the nearest available one.

  • When choosing that spot, waiting points on the front side of the register are now scored and prioritized, so customers stop gathering behind it.

  • Fixed customers pushing the player and blocking their movement in front of the register. Crowds no longer trap you or force you to barricade yourself in with furniture.

  • Fixed the chaos where customers coming to place or collect an order would cut in front of each other, making it impossible to tell whose bell was ringing.

  • Fixed clusters of customers piling up into a single area.

Orders and Delivery

  • Fixed the bug where an order was created from a random customer's requested clothing rather than the actual customer's. Orders now match the right person.

Seating and Furniture

  • The maximum number of chairs has been increased, so more seated customers can be served at once.

  • Cutting, sewing and add-on tables can now be sold, down to a minimum of one of each remaining.

Workers

  • Improved the material search algorithm workers use when restocking.

  • Fixed tailors not going to fetch thread and not restocking the machine, which left them stuck in a loop.

Vehicles

  • Fixed all NPCs standing upright while a vehicle was being driven.

  • Fixed standing female drivers.

Player Movement

  • Fixed the player getting wedged between customers with no way out. Without a jump the only escape was throwing a box, and this had cost players around 12 customers across repeated cases.

Thank you so much for reading, and for sticking with us through Early Access. Every report, suggestion and kind word you send our way pushes Tailor Simulator forward, and we truly could not do this without you.

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Source

Steam News / 5 August 2026

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