In this update6
Full notes
Full Tailor Simulator update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Tailor Simulator changes
Hello Tailors,
This Hotfix brings together all the fixes and improvements we have made since our last update. Most of these come from your feedback, along with the results of our own internal testing. Thank you for sharing every report with us, it really helps us shape the game.
Early Game Balance
Production XP gain reduced by 25%.
XP rewarded by starting quests halved.
Level thresholds are now consistent at 420 XP for the first three levels. Previously 0 to 1 needed 420 while 1 to 2 only needed 280, which made the second level arrive instantly.
Opening hours and mid game progression have both been slowed down, so there is less to track at once.
Tutorial and Controls
Tutorial key prompts now show controller equivalents. [ TAB ] reads as [ TAB / Right Stick Press ], [ F ] as [ F / Button North ], [ C ] as [ C / D-Pad Up ].
The tutorial step asking for "C" now points to the shortcut shown in the bottom left of the screen instead of naming a keyboard key. This guides controller players correctly.
Scroll sensitivity was audited across every menu. Lists no longer jump to the top or bottom.
Locked doors now simply read "Coming Soon". The old details and full version wording were removed.
Customer Behaviour
Seated customers now have unlimited patience. Standing customers stay on a timer, raised from 60s to 100s.
A customer holding clothing who runs out of patience no longer leaves. They give up on changing, head to the register to pay, and their timer resets. If they still cannot get through, they leave without paying after roughly 3.5 to 5 minutes.
Fixed cabins that looked empty but were still invisibly locked to a previous customer.
A timeout safety net was added to all reservation systems.
Customers now find fitting rooms far more reliably.
Fitting room reservations are now released properly after a customer finishes changing.
Worker AI
Random colour selection now only picks from colours that actually exist in hand, on the cutting table or on the shelf. Workers no longer fetch fabric they already have.
Button handling now follows the same logic as thread. Workers no longer fail to find buttons sitting on the shelf.
Workers now finish a half done garment, sewn but missing buttons, before starting to cut new fabric.
Worker inventory matching is now fully identity based. Two items of the same type and colour can no longer overwrite each other and vanish.
Fixed a leftover reference on sewing machines that teleported a player made garment into a side slot. Workers now verify the garment is really there.
Every shelf accepts a single tool type again. Buttons no longer slide underneath thread boxes.
Statistics
Fixed the previous day and next day logic. When a day ends, Yesterday holds the previous day and Today starts clean.
Statistics now display correctly if you save after midnight and reload.
Localization
128 Chinese keys were improved, including the chair mistranslation. No missing characters were found.
Thank you so much for reading, and for sticking with us through Early Access. Every report, suggestion, and kind word you send our way pushes Tailor Simulator forward, and we truly could not do this without you.
Leave Us A Review
If you have a moment, please consider leaving a Steam review. Reviews mean a lot to us, and they make a big difference in helping us improve the project and reach more players. Thanks for your support.
Source
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