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Full notes
Full Tailor Simulator update
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What changed
- Gameplay
- Store
- Fixes
- Performance
Tailor Simulator changes
Hello Tailors,
This Hotfix brings together all the fixes and improvements we have made since Major Update #2. Most of these come from your feedback during Major Update #2 release, along with the results of our own internal testing. Thank you for sharing every report with us, it really helps us shape the game.
Worker AI and Behaviour
Workers now have a small icon above their head showing what they are doing and their progress from a distance.
Workers now pick the sewing machine that already has the right thread color loaded, when possible.
Workers now try to return picked up items to the spot where they took them from. If that is not possible, they search for another suitable place.
When collecting or dropping off materials, workers now check all available options based on height and distance, and pick the closest one when possible.
Tailors now restock leftover thread back into the toolbox after sewing, so threads are no longer wasted.
Fixed a bug where workers using a toolbox with multiple threads would delete the entire toolbox after restocking.
Fixed the bug that stopped workers and customers from reaching the 3rd floor.
Cashier Improvements
The cashier no longer turns back halfway when going to fetch clothes from storage.
Fixed the bug where the cashier moved away just as a tailor came to hand over an item.
Added a dynamic cool down so the cashier does not keep running to storage non stop. The wait time scales with the queue length.
If a customer is waiting at the register and the needed clothing exists in storage, the cool down is now skipped and the cashier fetches it right away.
When you look at the register, a line now shows which customer is next in queue, just like with workers.
Delivery distance to a seated customer was reduced so the cashier no longer hands clothes from too far away.
Removed the order ID lock on items in the cashier's inventory. This fixes several delivery bugs. As a side effect, you can now take a clothing item from the cashier yourself if you really want to.
If a called customer arrives at the register but the cashier has no clothing for them, the delivery is now cancelled cleanly and the customer leaves.
Fixed a register reservation that was not being released when a customer left to try clothes on.
Customer Behaviour and Pathing
Fixed customer spawn timing right after loading a save.
Fixed leftover order entries that were not being cleared from the order book when reopening the game.
Customers that get stuck being recalled too many times are now removed after 3 attempts, so they no longer loop forever.
Door thresholds no longer cause the "I can never arrive" loop, since arrival is now checked on the flat ground distance.
Customers waiting in line or browsing no longer trigger a false "leave the city" timer.
Fixed a case where rare customers would leave the shop before even reaching their destination.
Improved the dressing cabin search so customers find one more reliably.
Furniture and Visuals
Furniture is now classified by 3 roles: Sales Stand, Workstation, and Material Storage. Each role can be turned on or off independently. You can now decide which furniture your workers and customers are allowed to use. The old paint screen has been turned into a full furniture settings panel.
Furniture paint animation was fixed, and paint variants for one furniture piece were corrected.
The folded male shirt model was adjusted so it no longer overflows from the furniture it sits on.
Fixed a crash case where removing a furniture piece while a customer was picking up clothes from it caused the customer to get stuck.
Salary System
The salary payment system was improved. Workers can no longer be overpaid by mistake.
Thank you so much for reading, and for sticking with us through Early Access. Every report, suggestion, and kind word you send our way pushes Tailor Simulator forward, and we truly could not do this without you.
Leave Us A Review
If you have a moment, please consider leaving a Steam review. Reviews mean a lot to us, and they make a big difference in helping us improve the project and reach more players. Thanks for your support.
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Source
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