HomeGamesUpdatesPricingMethodology
Steam News22 February 20264mo ago

Hotfix #8 - v0.1.2102 Stability Update

Hello Tailors, This hotfix includes bug fixes based on community feedback and results from our internal testing.

Full notes

Full Tailor Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes1 removal
  • Performance
  • Maps
fixedHello Tailors,This hotfix includes bug fixes based on community feedback and results from our internal testing. Our main focus with this update is stability and preventing rare edge cases that could cause unexpected behavior during gameplay.
fixedHello Tailors,We fixed an issue where, in very rare situations, objects could fall below the map and skip the rescue system. This could cause objects to keep falling forever and create extremely large position values. These values could then break physics, colliders, and interactions.
removedHello Tailors,With this update, objects are now properly rescued, map boundaries are better protected, and unsafe position data can no longer be saved or loaded. Position values are also kept within safe limits to avoid similar problems in the future.

Tailor Simulator changes

fixedThis hotfix includes bug fixes based on community feedback and results from our internal testing. Our main focus with this update is stability and preventing rare edge cases that could cause unexpected behavior during gameplay.
fixedWe fixed an issue where, in very rare situations, objects could fall below the map and skip the rescue system. This could cause objects to keep falling forever and create extremely large position values. These values could then break physics, colliders, and interactions.
removedWith this update, objects are now properly rescued, map boundaries are better protected, and unsafe position data can no longer be saved or loaded. Position values are also kept within safe limits to avoid similar problems in the future.

Hello Tailors,

This hotfix includes bug fixes based on community feedback and results from our internal testing. Our main focus with this update is stability and preventing rare edge cases that could cause unexpected behavior during gameplay.

We fixed an issue where, in very rare situations, objects could fall below the map and skip the rescue system. This could cause objects to keep falling forever and create extremely large position values. These values could then break physics, colliders, and interactions.

With this update, objects are now properly rescued, map boundaries are better protected, and unsafe position data can no longer be saved or loaded. Position values are also kept within safe limits to avoid similar problems in the future.

We want to say a huge thank you to everyone who took the time to read this and to all of you supporting us during Early Access. Your feedback and patience truly help us make the game better.

If you have a moment, please consider leaving a Steam review. Reviews mean a lot to us, and they make a big difference in helping us improve the project and reach more players. Thanks for your support.

Source

Steam News / 22 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.