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Steam News5 September 20169y ago

Tahira v1.0.03 Hotfix

Tahira: Echoes of the Astral Empire has been patched to version 1.0.03. This hotfix addresses the following issues: - Save games will now resume correctly when loading into combat at Barr'Aaid.

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Full Tahira: Echoes of the Astral Empire update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedTahira: Echoes of the Astral Empire has been patched to version 1.0.03. This hotfix addresses the following issues: - Save games will now resume correctly when loading into combat at Barr'Aaid. (to those affected by this bug - your existing save games should resume without issue. If this is not the case, please contact me at tom@whalehammegames.com) - Fixed an issue where the enemy AI could lock up upon killing specific units. - Fixed an issue where restarting combat could cause the player to lose their ranked-up units under specific circumstances. - Fixed an issue where the Heavy Mercenaries' attacks would occasionally stop working after using Ferocious Strength, rendering the units unable to take any further action. Once again, thank you to everyone who's been reporting bugs to us, we intend to continue to hotfix any serious issues such as these as we become aware of them. We're also aiming to release a larger patch (v1.1.0) within a few weeks, which will include a number of quality-of-life improvements, optimizations, and non-critical bugfixes, so please continue to let us know about any issues you encounter, no matter how minor. Thanks, Tom, on behalf of the WHG team

Tahira: Echoes of the Astral Empire changes

changedTahira: Echoes of the Astral Empire has been patched to version 1.0.03. This hotfix addresses the following issues: - Save games will now resume correctly when loading into combat at Barr'Aaid. (to those affected by this bug - your existing save games should resume without issue. If this is not the case, please contact me at tom@whalehammegames.com) - Fixed an issue where the enemy AI could lock up upon killing specific units. - Fixed an issue where restarting combat could cause the player to lose their ranked-up units under specific circumstances. - Fixed an issue where the Heavy Mercenaries' attacks would occasionally stop working after using Ferocious Strength, rendering the units unable to take any further action. Once again, thank you to everyone who's been reporting bugs to us, we intend to continue to hotfix any serious issues such as these as we become aware of them. We're also aiming to release a larger patch (v1.1.0) within a few weeks, which will include a number of quality-of-life improvements, optimizations, and non-critical bugfixes, so please continue to let us know about any issues you encounter, no matter how minor. Thanks, Tom, on behalf of the WHG team

Tahira

Echoes of the Astral Empire has been patched to version 1.0.03.

This hotfix addresses the following issues

- Save games will now resume correctly when loading into combat at Barr'Aaid. (to those affected by this bug - your existing save games should resume without issue. If this is not the case, please contact me at tom@whalehammegames.com) - Fixed an issue where the enemy AI could lock up upon killing specific units. - Fixed an issue where restarting combat could cause the player to lose their ranked-up units under specific circumstances. - Fixed an issue where the Heavy Mercenaries' attacks would occasionally stop working after using Ferocious Strength, rendering the units unable to take any further action. Once again, thank you to everyone who's been reporting bugs to us, we intend to continue to hotfix any serious issues such as these as we become aware of them. We're also aiming to release a larger patch (v1.1.0) within a few weeks, which will include a number of quality-of-life improvements, optimizations, and non-critical bugfixes, so please continue to let us know about any issues you encounter, no matter how minor. Thanks, Tom, on behalf of the WHG team

Source

Steam News / 5 September 2016

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