In this update4
Full notes
Full Tactical Annihilation update
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What changed
- Gameplay
- Maps
- UI and audio
Tactical Annihilation changes
Commanders, trial version update 2508016 is now live!
Added Skirmish Mode
Set Opponents and combat rules to customize battle experiences.
Commanders can be selected, with two currently unlocked.
Currently includes 5 maps, 23 units and structures.
Other Improvements
Improved UI interface style.
Adjusted color scheme for battlefield environments.
Replaced new unit equipment icons with abstract pattern style.
Extractor income increased from 100 to 200, and removed the extra income bonus mechanism based on crystal quantity (crystal quantities in all campaign missions adjusted accordingly).
Added basic operation and hotkey prompts at the bottom of the screen.
When producing units, right-clicking blueprints selects them, allowing detailed information viewing in the left unit info panel.
When placing building blueprints, clicking empty ground directly cancels selection.
When selecting engineering units, displays wreckage quantities within their movement range.
Mega units can overlap with positions of allied small units.
Mega units do not benefit from terrain defense effects.
Adjusted visual design of Raider Spiders.
Fixes
Fixed movement sounds not obeying audio volume settings.
Reduced stuttering caused by unit deaths.
Note
Due to significant changes in Extractor income values, loading previous combat saves will result in higher income—restarting missions is strongly recommended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
