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Steam News17 April 20262mo ago

Patch 1.07

Hard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - H

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Full Tache Noire update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - Hard Mode only NPC, bought items no longer intersect with the counter - Adjusted enemy pathing in Greed House - Items in wooden decorations can now be picked up - WES-500 renewed description - Fridges opening the wrong way fixed - Some other containers opening the wrong way fixed - Platinum coin in hard mode weapon shop can now be picked up - Added a light to the mines to better visualize the ladder - Fixed a defib box collision making a casette tape impossible to pick up in the hospital - Added Collision to some walls in the sewers - Added Collision to some floors in the mines - Fixed Combat Theme overlapping in Control Station 3 - Fixed Twin Stars Beta enemies fusing with the ground - Added a padlock to a previously locked door - Fixed elevator button being missing after loading a save, however this fix will not alter the already broken ones. To remedy this I have added a completely different route out of the mines without using a single elevator button. Even if there are still bugs with the elevator buttons, players can use this route to get out while I work on fixes.

Tache Noire changes

changedHard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - Hard Mode only NPC, bought items no longer intersect with the counter - Adjusted enemy pathing in Greed House - Items in wooden decorations can now be picked up - WES-500 renewed description - Fridges opening the wrong way fixed - Some other containers opening the wrong way fixed - Platinum coin in hard mode weapon shop can now be picked up - Added a light to the mines to better visualize the ladder - Fixed a defib box collision making a casette tape impossible to pick up in the hospital - Added Collision to some walls in the sewers - Added Collision to some floors in the mines - Fixed Combat Theme overlapping in Control Station 3 - Fixed Twin Stars Beta enemies fusing with the ground - Added a padlock to a previously locked door - Fixed elevator button being missing after loading a save, however this fix will not alter the already broken ones. To remedy this I have added a completely different route out of the mines without using a single elevator button. Even if there are still bugs with the elevator buttons, players can use this route to get out while I work on fixes.
  • Hard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - Hard Mode only NPC, bought items no longer intersect with the counter - Adjusted enemy pathing in Greed House - Items in wooden decorations can now be picked up - WES-500 renewed description - Fridges opening the wrong way fixed - Some other containers opening the wrong way fixed - Platinum coin in hard mode weapon shop can now be picked up - Added a light to the mines to better visualize the ladder - Fixed a defib box collision making a casette tape impossible to pick up in the hospital - Added Collision to some walls in the sewers - Added Collision to some floors in the mines - Fixed Combat Theme overlapping in Control Station 3 - Fixed Twin Stars Beta enemies fusing with the ground - Added a padlock to a previously locked door - Fixed elevator button being missing after loading a save, however this fix will not alter the already broken ones. To remedy this I have added a completely different route out of the mines without using a single elevator button. Even if there are still bugs with the elevator buttons, players can use this route to get out while I work on fixes.

It is a bit of a spoiler so I will write it down here:

Use the elevator shaft by sending the elevator down and getting out before the doors close

Thanks for all the feedback and enjoy the game!

Source

Steam News / 17 April 2026

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