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Steam News1 April 20263mo ago

Patch 1.05

Fixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around.

Full notes

Full Tache Noire update

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What changed

1 fix0 additions1 change0 removals
  • Balance
  • Performance
fixedFixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around. - Made Boxes heavier and added linear damping to them, so they should be less fidgety. - When you combine items with the reduced grid size, it would create a bigger item causing to inventory to look disjointed, this no longer happens. - Fixed a bug where if you threw a box at a passive enemy, it would not get out of the passive state. - Fixed some typos. - Added a ladder beneath the port to make climbing up easier. - Fixed a bug where you could take fuses out of the drawbridge while it was lowering to essentialy get free fuses. - Pressure plate puzzle house added another box. - Adjusted the height of some whack traps. - Coffee brewing sounds no longer stack on top each other. - Added some additional barricades to the doctor's house. - End game screen now shows Hours: Minutes : Seconds : Miliseconds instead of Minutes : Seconds : Miliseconds.
changedThank you all for reporting these bugs. I hear your concerns about the game chugging towards the end. I will focus a little bit on optimization on the next patch. I haven't really started work on the hard mode yet. So, if there are any cool suggestions for the hard mode, send 'em my way.

Tache Noire changes

fixedFixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around. - Made Boxes heavier and added linear damping to them, so they should be less fidgety. - When you combine items with the reduced grid size, it would create a bigger item causing to inventory to look disjointed, this no longer happens. - Fixed a bug where if you threw a box at a passive enemy, it would not get out of the passive state. - Fixed some typos. - Added a ladder beneath the port to make climbing up easier. - Fixed a bug where you could take fuses out of the drawbridge while it was lowering to essentialy get free fuses. - Pressure plate puzzle house added another box. - Adjusted the height of some whack traps. - Coffee brewing sounds no longer stack on top each other. - Added some additional barricades to the doctor's house. - End game screen now shows Hours: Minutes : Seconds : Miliseconds instead of Minutes : Seconds : Miliseconds.
changedThank you all for reporting these bugs. I hear your concerns about the game chugging towards the end. I will focus a little bit on optimization on the next patch. I haven't really started work on the hard mode yet. So, if there are any cool suggestions for the hard mode, send 'em my way.
  • Fixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around. - Made Boxes heavier and added linear damping to them, so they should be less fidgety. - When you combine items with the reduced grid size, it would create a bigger item causing to inventory to look disjointed, this no longer happens. - Fixed a bug where if you threw a box at a passive enemy, it would not get out of the passive state. - Fixed some typos. - Added a ladder beneath the port to make climbing up easier. - Fixed a bug where you could take fuses out of the drawbridge while it was lowering to essentialy get free fuses. - Pressure plate puzzle house added another box. - Adjusted the height of some whack traps. - Coffee brewing sounds no longer stack on top each other. - Added some additional barricades to the doctor's house. - End game screen now shows Hours: Minutes : Seconds : Miliseconds instead of Minutes : Seconds : Miliseconds.

Thank you all for reporting these bugs. I hear your concerns about the game chugging towards the end. I will focus a little bit on optimization on the next patch. I haven't really started work on the hard mode yet. So, if there are any cool suggestions for the hard mode, send 'em my way.

Thank you all for being patient with the game.

Source

Steam News / 1 April 2026

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