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Steam News26 August 20232y ago

v0.1.1 Update

New Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.

Full notes

Full Tabletop Warriors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change2 removals
  • UI and audio
  • Gameplay
  • Balance
addedNew Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.
removedWhen releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.
removedSkills targeting through doors will no longer consider open doors to be walls.
fixedVarious inventory and movement bugs have been resolved for the GM.
changedMonster spawners will now create monsters and cards more consistently.
addedMulti-floor dungeons! Some dungeons have a chance to have two or three floors. New ladders and ropes that players can click on to travel between floors. Monsters will teleport to a random spot on the board if players are transported (via ladder or other means) to a square they currently occupy. Removed "safe" squares at the starting point of each dungeon. They are now unnecessary due to new monster teleportation.

Tabletop Warriors changes

addedNew Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.
removedWhen releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.
removedSkills targeting through doors will no longer consider open doors to be walls.
fixedVarious inventory and movement bugs have been resolved for the GM.
changedMonster spawners will now create monsters and cards more consistently.

New Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.

Fixes:

  • When releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.

  • Skills targeting through doors will no longer consider open doors to be walls.

  • Various inventory and movement bugs have been resolved for the GM.

  • Monster spawners will now create monsters and cards more consistently.

  • Steam name now displays by default when name override is blank.

Additions:

  • Multi-floor dungeons! Some dungeons have a chance to have two or three floors.

    • New ladders and ropes that players can click on to travel between floors.

    • Monsters will teleport to a random spot on the board if players are transported (via ladder or other means) to a square they currently occupy.

    • Removed "safe" squares at the starting point of each dungeon. They are now unnecessary due to new monster teleportation.

  • New crystal ball added to the tavern. This crystal ball will serve as the interface for players to manage their skill cards. It is currently just a preview.

  • Some dungeon details added to increase visual diversity.

Source

Steam News / 26 August 2023

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