Full notes
Full Tabletop Warriors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Tabletop Warriors changes
New Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.
Fixes:
When releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.
Skills targeting through doors will no longer consider open doors to be walls.
Various inventory and movement bugs have been resolved for the GM.
Monster spawners will now create monsters and cards more consistently.
Steam name now displays by default when name override is blank.
Additions:
Multi-floor dungeons! Some dungeons have a chance to have two or three floors.
New ladders and ropes that players can click on to travel between floors.
Monsters will teleport to a random spot on the board if players are transported (via ladder or other means) to a square they currently occupy.
Removed "safe" squares at the starting point of each dungeon. They are now unnecessary due to new monster teleportation.
New crystal ball added to the tavern. This crystal ball will serve as the interface for players to manage their skill cards. It is currently just a preview.
Some dungeon details added to increase visual diversity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
