Full notes
Full Tabletop Warriors update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
We have been working really hard and are excited to release our first major update for Tabletop Warriors. We have added many new skills for all the Warriors and a new Dungeon type to explore. Many of these new skills add new ways to interact with the Dungeons, requiring major additions to back and front end mechanics. There are now damage types, resistances, weapon types, passive skills, critters and hazards. More than enough new stuff to shake a sword at!
Tabletop Warriors still requires 2+ players to host and join a game to play together.
Additions
New Temple Dungeon
with multi-button switches
Added Critters
Small "Critter" enemies spawn from empty crates
Rat, Snake, Spider, Tiny Cube
Tier 1 Skills Now Available; four new tier one skills for each class
Fighter: Weapon Master, Shield Master, Charge, Protect Thief: Nimble Fingers, Improved Dodge, Apply Poison, Cripple Cleric: Turn Undead, Area Bandage, Bless, Consecrate Mage: Magic Barrier, Flame Rune, Silence, Magic Shield Dwarf: Throw Weapon, Shield Bash, Bash Door, Resist Magic Elf: Entangle, Auto Dodge, Web Arrow, Balm
New weapons to buy
New charged fireball wand that recharges after each Dungeon
Various new weapons (axes, swords, etc.) with differing benefits and drawbacks
New Trap Types
Hazards: Visible, animated traps that will instantly kill a player
Poison Gas Tripwire
Added damage types to weapons and enemies
Including resistances and weaknesses on enemies
Damage output displays damage type
Various updated artwork
Added more details to GM room
Added page images for catacombs and temple Dungeons
Other Additions
Progressing through Dungeon levels unlocks the ability to carry more cards
Skills can be chosen and removed at any time at the Tavern
Some skills (indicated by an infinity symbol) do not have to equipped by the player for them to be in effect
Re-worked enemy flee mechanic so enemies now fight back if cornered while fleeing
Added ambient Dungeon sounds
Added weapon/item types for skill usage/restriction
Added haptic feedback for Warrior controllers
Fixes
To Warriors
Fireball skill changed to ground target instead of enemy (It was too easy to kill yourself)
Door lock system revamped to facilitate new skills
Warrior deaths now reduce Dungeon gold bonus by 10 each
Gold and treasure collected in the dungeon is immediately added to the stash
Stash, Store and Skill menus now update gold and available skills in real time
Reworked character selection to better disallow duplicate players of the same class
Decreased bow fire rate
Added descriptions for weapons
Enemies
Deadly Cube enemy now casts a poison cloud and spawns a small cube on deaths
The Shaman spell targeting no longer causes it to "lock up"
Reduced damage of the Shaman firebolt spell
Fixed enemy targeting so they can no longer target through closed doors
Spawners can now generate archer enemies and archer GM cards
GM
Re-worked some aspects of GM movement control
Fixed some holes in collision where the GM could pass through the walls
Dungeons
Generator better spreads out switches and keys
Re-worked sound effects for proper position and volume
Fixed some scenarios where Dungeon types would fail to load
Source
Changelog.gg summarizes and formats this update. How we read updates.
