Full notes
Full Tabletop Fantasy War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
As we announced in the previous post, the demo focuses primarily on gameplay. You'll be able to design unit groups for two factions: Aarbar and Corx, and play skirmishes against the computer or in online multiplayer mode, on 2 or 3-player maps. The combat simulator will be available for you to try different formations and units before entering a match. We will keep the servers (EU and USA) open for as long as the demo is available.
Important! The core game mechanics are established and the gameplay represents the foundation of what to expect for version 1.0. However, the demo does not, in any way, represent the final state of the game in terms of content and story. The development of both the single-player campaign and the different game modes will introduce significant variations in gameplay and the customization of your unit groups.
With this demo, we hope to gather all your comments and suggestions, which will help us improve gameplay and establish directions for both multiplayer mode and the campaign.
And finally...
We invite you to join our Discord channel to follow the game's development, give us your suggestions and comments, and for those who want to try the online player mode, we have opened several channels so you can announce your availability and make it easier to start matches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
