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Steam News11 November 20257mo ago

Demo Update v27a - Patch Notes

We have a new update to the demo! This one focuses on mostly minor bugs and some QoL improvements, so no drastic changes.

Full notes

Full Table Tactics: physics-driven tabletop battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedWe have a new update to the demo! This one focuses on mostly minor bugs and some QoL improvements, so no drastic changes.
changedCompletely reworked enemy movement AI for better navigation (enemies shouldn't accidentally kill themselves when moving now, or get blocked in by player or dead units)
addedRanged enemies can now attack your castle when close to it
addedYou can now hover over units to see a little tooltip with info about it
changedImprovemed movement area indicator
changedUnit movement speed will now be higher on lowest sensitivity settings

We have a new update to the demo! This one focuses on mostly minor bugs and some QoL improvements, so no drastic changes.

Major

  • Completely reworked enemy movement AI for better navigation (enemies shouldn't accidentally kill themselves when moving now, or get blocked in by player or dead units)

  • Ranged enemies can now attack your castle when close to it

  • You can now hover over units to see a little tooltip with info about it

  • Improvemed movement area indicator

  • Unit movement speed will now be higher on lowest sensitivity settings

  • Some slight unit balancing

Bug Fixes

  • Fixed explosions sometimes not affecting units in blast radius

  • Fixed Marble shooters knocking over a block if standing on one when shooting

  • Fixed weird behavior when hitting your own units on first turn

  • Dying trees no longer play coin-giving sound or visual effect

  • Other misc. bugs/tweaks

Enjoy, and let us know if you run into any new bugs!

Source

Steam News / 11 November 2025

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