Full notes
Full Table Tactics: physics-driven tabletop battles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
We have a new update to the demo! This one focuses on mostly minor bugs and some QoL improvements, so no drastic changes.
Major
Completely reworked enemy movement AI for better navigation (enemies shouldn't accidentally kill themselves when moving now, or get blocked in by player or dead units)
Ranged enemies can now attack your castle when close to it
You can now hover over units to see a little tooltip with info about it
Improvemed movement area indicator
Unit movement speed will now be higher on lowest sensitivity settings
Some slight unit balancing
Bug Fixes
Fixed explosions sometimes not affecting units in blast radius
Fixed Marble shooters knocking over a block if standing on one when shooting
Fixed weird behavior when hitting your own units on first turn
Dying trees no longer play coin-giving sound or visual effect
Other misc. bugs/tweaks
Enjoy, and let us know if you run into any new bugs!
Source
Changelog.gg summarizes and formats this update. How we read updates.
