Full notes
Full Table Tactics: physics-driven tabletop battles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Balance
- Fixes
BIG thanks to everyone posting feedback in the Steam Forums or on Our Discord!
I've been dealing with some Life Events™ and just getting back to normal schedule. Finally had time to push a patch with a bunch of improvements!
Added Volume sliders directly to Main Menu
Added Sensitivity sliders in Pause Menu (separate for looking and moving)
Adjusted first two waves on the Demo level and removed hard map edges
Added Wave counter on top right corner of the screen (i.e. "Wave 3 / 5" )
Adjusted camera when controlling Archer and Mage to make aiming down easier
Made Houses lighter so they can't block units in as easily
Adjusted Knight attack to (hopefully) fix an issue with it behaving inconsistently
Added spin to Marbles when they're launched
Increased Knight price by 1
Improved Aiming Dots to behave more consistently
Achievements for killing enemies should now count enemies that accidentally kill themselves (otherwise it was difficult to get the last one)
Fixed houses producing gold when knocked over
Fixed enemy units occasionally killing themselves by moving around
Enjoy!
Jakub (Lead Dev)
Source
Changelog.gg summarizes and formats this update. How we read updates.
