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Steam News17 September 20259mo ago

Demo Update v19a - Patch Notes

BIG thanks to everyone posting feedback in the Steam Forums or on Our Discord! I've been dealing with some Life Events™ and just getting back to normal schedule.

Full notes

Full Table Tactics: physics-driven tabletop battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes0 removals
  • Events
  • Gameplay
  • Maps
  • Balance
  • Fixes
changedI've been dealing with some Life Events™ and just getting back to normal schedule. Finally had time to push a patch with a bunch of improvements!
addedAdded Volume sliders directly to Main Menu
addedAdded Sensitivity sliders in Pause Menu (separate for looking and moving)
changedAdjusted first two waves on the Demo level and removed hard map edges
addedAdded Wave counter on top right corner of the screen (i.e. "Wave 3 / 5" )
changedAdjusted camera when controlling Archer and Mage to make aiming down easier

BIG thanks to everyone posting feedback in the Steam Forums or on Our Discord!

I've been dealing with some Life Events™ and just getting back to normal schedule. Finally had time to push a patch with a bunch of improvements!

  • Added Volume sliders directly to Main Menu

  • Added Sensitivity sliders in Pause Menu (separate for looking and moving)

  • Adjusted first two waves on the Demo level and removed hard map edges

  • Added Wave counter on top right corner of the screen (i.e. "Wave 3 / 5" )

  • Adjusted camera when controlling Archer and Mage to make aiming down easier

  • Made Houses lighter so they can't block units in as easily

  • Adjusted Knight attack to (hopefully) fix an issue with it behaving inconsistently

  • Added spin to Marbles when they're launched

  • Increased Knight price by 1

  • Improved Aiming Dots to behave more consistently

  • Achievements for killing enemies should now count enemies that accidentally kill themselves (otherwise it was difficult to get the last one)

  • Fixed houses producing gold when knocked over

  • Fixed enemy units occasionally killing themselves by moving around

Enjoy!

  • Jakub (Lead Dev)

Source

Steam News / 17 September 2025

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