Full notes
Full Table Tactics: physics-driven tabletop battles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
We just pushed a new update to the Demo!
Major
Revamped Camera controls - you can now always use keyboard/joystick to move around and only need to hold RMB to look around
Build Menu Camera now behaves the same as regular camera
Decreased build area around Castle on Skirmish Maps
Units will clear their bodies after 4 rounds now
Ranged enemies can now attack your castle by shooting arrow/fire/marbles at it
Other
Adjusted aiming reticles to be slightly more precise
Dog has slightly lower movement range now
Adjusted some enemy values like weights and attack for better balancing
You can no longer unpossess a unit if you're jumping
Bugs
Blocks no longer count towards capturing points in Skirmish
Fixed Mug clipping the desk in background
Fixed an issue where hitting your own units on first turn would behave weirdly
Fixed a bug when unpossessing unit might not reset movement on it
Hope you like these changes and let us know in the forums if anything feels worse :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
