Full notes
Full >//:System.Hack update
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What changed
- Gameplay
- Fixes
- Store
- UI and audio
- Security
>//:System.Hack changes
The ability to hack into 'corp R&D facilities to steal upcoming chip blueprints has been delayed, as I'm trying to make sure it works with the future Net upgrade. Which of course means I had to lay some groundwork for that update. In the mean time this patch contains some bug fixes and quality of life improvements.
Change Log
Added a pop-up when hovering over chips slotted into your rig, displaying that chip's info.
Added the ability to select several 16:9 resolutions in the video settings. More resolutions and ratios will be added in future updates.
IC Patrol now properly check for User or Admin privileges based on where they are encountered in the system.
Fixed a bug with the contract difficulty not being correct, including the Aptitude Test being much more difficult than intended.
Fixed a bug preventing chips from showing up in the store on a new game, until the game was closed and re-opened.
Fixed a bug causing the tutorial chat to pop-up on subsequent missions of the Aptitude Test was skipped.
Fixed an issue that could cause the UI to appear and disappear when loading into the Net.
Fixed a bug with the Shadow.Net window being too wide, filling the screen.
Fixed a bug with some starting chips overlapping slots.
Fixed a bug/exploit with the autosave after resting. Previously the players neural stress would be reduced, the game would save, and the clock would be updated. Players could then reload their game, their neural stress would be at the reduced level but no time will have passed. Now the game saves before the resting function begins.
Cleaned up the way the game updates the passage of time to help prevent the time from resetting to April 26 2049, during a laggy save/load sequence.
There are a couple outstanding bugs still on my list. They should be resolved soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
