Full notes
Full >//:System.Hack update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again hackers. Here's very overdue update. Today we have one sizeable feature, an update to how food is procured, and a spattering of bug fixes. Originally, this update had a new contact, new perks, and new subroutines, unfortunately, they need a bit more time in the oven. Instead of pushing the update even further down the road, I decided to stitch up what I have and release an update today.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
Changes
Added restaurant and vending machine to purchase food an beverages, and removed the menu from the Rest screen when interacting with the bed. The tutorials have been updated to reflect the change.
Added Ravencore career path and basic mechanics. While working for Ravencore, you will earn no money from completing contracts, but will earn a salary that is paid out every Friday. Ravencore specific perks and company features will roll out in a future update along with the Ravencore Operations. I wanted to include them in this update, but we are already waaay past the day I wanted to have this update out.
Added day of the week to the status screens.
Tweaked the IC status screen, so IC names wouldn't be cut off.
Fixed the running sound that was loud and jarring,
Fixed a bug preventing the initial batch of contracts from populating after intalling Workhop.exe.
Probably a dozen other things I forgot to write down in my notes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
