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New Build Patch #8 - (Test Branch)
Hello again hackers. Here's very overdue update. Today we have one sizeable feature, an update to how food is procured, and a spattering of bug fixes. Originally, this update had a new contact, new perks, and new subrou…
Announcement6 changesFixGameplay - >//:System.Hack
New Build Patch #7 - (Test Branch)
The patch has a bunch of fixes, tweaks, balancing and upgrades, primarily in regards to performance. The change log below also includes a few items that have been pushed out in a flurry of hot-fixes over the last few da…
Event17 changesFixPerformance - >//:System.Hack
New Build Update #4 (Test Branch)
Hello hackers! I'm back again with a slightly overdue update. I was hoping this update would be more content heavy, but after a massive list of changes, tweaks, and bug fixes took up most of my time, I decided to pull t…
Announcement39 changesFixGameplay - >//:System.Hack
New Build Patch #6 - (Test Branch)
Thanks everyone for their bug reports and feedback. This patch should address everything that was mentioned. I have been working on the next content update, but wanted to get this patch out instead of waiting for the up…
Announcement18 changesFixMaps - >//:System.Hack
New Build Patch #5 (Test Branch)
New Build Patch #5 - (Test Branch) Changes Significantly reduced the offset of window-tiling, to allow more active windows before they start being pushed offscreen. Now players should be able to have far more active win…
Security10 changesFixGameplay - >//:System.Hack
New Build Update #3 (Test Branch)
New Build Update #3 - (Test Branch) Hello again everyone. This update adds a new take on the old 'selling programs' feature, some foundational changes for future updates, a bunch of quality of life changes, balancing, a…
Announcement29 changesFixGameplay - >//:System.Hack
New Build Update #2 - (Test Branch)
New Build Update #2 - (Test Branch) Added intro cinematic. Added Haven level. The invite will arrive when your Street Cred will rise to 2+ Added Overwatch feature. The option to start this will appear after your Street…
Announcement7 changesFixGameplay - >//:System.Hack
New Build Patch #4 (Test Branch)
New Build Patch #4 Readjusted the interaction range again, as it was making it difficult to interact with certain objects in cyberspace. Contract files are now removed from your storage when move to the send-in window,…
Security6 changesFixGameplay - >//:System.Hack
New Build Patch #3 (Test Branch)
New Build Patch #3 Change Log Time now ticks slower with six second equaling one minute in-game (10:1). Improved the IC Analyze window to show Matrix Cohesion, and better display the IC name and rank. Rebuilt the way co…
Announcement11 changesFixGameplay - >//:System.Hack
New Build Patch #2
New Build Patch #2 Killer IC (such as the Samurai) will now turn aggressive and chase the player the moment they are hit with a program. Increased Samurai 'hit' distance. Player now slows significantly while executing a…
Announcement8 changesGameplayBalance - >//:System.Hack
New Build Patch #1
New Build Patch #1 As the first wave of bug reports and feedback rolls in, I've got the first patch to ready to roll out to address it. Change Log Fixed bug where first person camera was too high. Fixed a bug that was c…
Security11 changesFixGameplay - >//:System.Hack
New Build Update - Test Branch
New Build Update – Test Branch Hello again Hackers. After what feels like forever with my nose to the grindstone, I'm back with another MAJOR update. However, this update is going to be living in the testbranch for a li…
Store25 changes4 numericGameplay - >//:System.Hack
Dev Log
Hey everyone, I'm back again with another update with what's happening behind the scenes here. I should have broken this up over a few Dev Logs, but instead I'm going to dump a bunch in your lap at once. I have six poin…
Security21 changesUI/audioBalance - >//:System.Hack
Dev Log: The New Programming Mechanics
Hey everyone, I'm just checking in with a progress update. First and foremost, the update is still a little bit away. I'm planning on dropping the update as soon as I get the core gameplay loop finished. The core mechan…
Announcement9 changesGameplayMaps - >//:System.Hack
State of The System Address
State Of the System Address “Once upon a time there was a would-be designer who created the wildly popular mod for Shadowrun Returns called “Shadowrun Unlimited”. After hundreds of hours, the would-be designer grew frus…
Announcement16 changesWorkshopGameplay - >//:System.Hack
Making Chips and Cleaning Bunkers
This update adds two new features, more content, and improves some existing mechanics. The two big features: Stealing and printing your own chips, and upgrading your bunker. At first glance the 'stealing and printing ch…
Security10 changesGameplayUI/audio


