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Steam News29 March 20263mo ago

Update Alpha 1.0.4

-- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - F

Full notes

Full >SYS//PURGE_ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Gameplay
  • Performance
changed- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes
added- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity
fixed- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive

>SYS//PURGE_ changes

changed- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes
added- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity
fixed- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive

-- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes

-- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity

-- Weapons -- - Weapons now auto reloads when clip reaches 0

-- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive

Source

Steam News / 29 March 2026

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