What changed
1 fix1 addition1 change0 removals
- UI and audio
- Gameplay
- Performance
changed- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes
added- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity
fixed- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive
>SYS//PURGE_ changes
changed- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes
added- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity
fixed- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive
-- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes
-- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity
-- Weapons -- - Weapons now auto reloads when clip reaches 0
-- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive