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Steam News15 March 20263mo ago

Update Alpha 1.0.3

Big thank you to everyone who played the game and shared their feedback! Thank you for such a warm reception.

Full notes

Full >SYS//PURGE_ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions7 changes1 removal
  • Balance
  • Fixes
  • Maps
  • UI and audio
  • Gameplay
changedAlpha 1.0.3 introduces keybind remapping, mouse Y-axis inversion, bugfixes and some balance changes (mainly for enemies).
fixedFixed player being able to fall through the pit in the Parkour Room
fixedFixed enemies being less likely to hit the player when crouched
changedStats on Death screen / Victory screen on endless are now a toggle. Press TAB to toggle between per map and total stats
changedSlightly tweaked sound mixing on Item Pickup
addedAdded Retry button on the death screen

>SYS//PURGE_ changes

changedAlpha 1.0.3 introduces keybind remapping, mouse Y-axis inversion, bugfixes and some balance changes (mainly for enemies).
fixedFixed player being able to fall through the pit in the Parkour Room
fixedFixed enemies being less likely to hit the player when crouched
changedStats on Death screen / Victory screen on endless are now a toggle. Press TAB to toggle between per map and total stats
changedSlightly tweaked sound mixing on Item Pickup

Big thank you to everyone who played the game and shared their feedback! Thank you for such a warm reception. I really appreciate every discussion thread, review and all the interactions, it means a lot to me :D

Alpha 1.0.3 introduces keybind remapping, mouse Y-axis inversion, bugfixes and some balance changes (mainly for enemies).

Let me know what you think about the changes!

-- General --

  • Fixed player being able to fall through the pit in the Parkour Room

  • Fixed enemies being less likely to hit the player when crouched

  • Stats on Death screen / Victory screen on endless are now a toggle. Press TAB to toggle between per map and total stats

  • Slightly tweaked sound mixing on Item Pickup

  • Added Retry button on the death screen

  • Fixed Player Character locking when Skip Intro is unchecked and player loads into the Training map

  • Various bugfixes

-- Controls --

  • Added Invert X and Invert Y mouse settings

  • Added keybind remapping

-- Player --

  • Taking damage tweaked to be 80% absorbed by shield and 20% by health (was 75% shield, 25% health)

  • Shotgun damage is now 75 (was 70)

  • Shotgun crit multiplier is now 1.2 (was 1.0)

  • Player can't die on the victory screen anymore..

-- Pickups --

  • Health packs now heal 40 health (was 30)

  • Shotgun ammo now adds 6 shells (was 9)

  • Big shotgun ammo now adds 12 shells (was 18)

-- Terminal --

  • Empty slots are now visible in terminals

-- Enemies --

  • Enemies are now worse at hitting the moving player

  • Made Enemy hitboxes slightly bigger

  • Let's say enemies are more fair now

  • Wolf attack range is now 16 (was 14)

-- Training --

  • Random footstep sounds no longer play.. Randomly..

  • Added a few crates near the shooting range (Temporary until expanded training area is ready)

  • Training now teaches more about the Terminal

-- Maps --

  • Office staircase stairs now has a proper collision

  • Fixed instances where Enemies could shoot through the stairs

Source

Steam News / 15 March 2026

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