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Full SYNTHETIK: Legion Rising update
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Repeated intro
Hey everyone, And another small patch with more fixes, improvements and changes.
What changed
- Gameplay
- Performance
- Store
- Balance
- Security
SYNTHETIK: Legion Rising changes
Added another measure to hopefully fight the coordinate corruption issue (=the coop issues)
Temporarily removed Unstable Mass / Blob from Coop regardless of the above
Varied fixes and crash fixes
Loop movespeed clamped to 200 minimum
Starter weapons no longer count as found weapons for shop calculation
Heart cores no longer have a 33% chance to never spawn for a run
Heart cores now have a 40% chance to appear each room
Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U
Onslaught system movement speed penalty 10 > 5%
Onslaught system double shot 15 > 10
Onslaught system armor 10 > 15
(Reverted Heavy gunner bounce change, now again always bounces)
Heavy gunner shield on hit is now increased by difficulty (half scaling)
Redline duration from 5+(1*power) to 5+(2*power)
Removed power scaling from reconstructor recycling effect random roll
GPS now gives (10% * power) scavenging on recycle
Reactive plating chance from 1% to 7%
Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy
- EditFixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)
Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed
AA12 vulnerability perk added (Usually all legendaries have a downside)
Auto Boltcaster strange fire rate behaviour removed
Annihilator quad shot chance now consumes 2 ammo instead of 1
Particle cannon triple shot chance now consumes 2 instead of 1 as well
Double Barrel damage from 1.9x > 1.8x of shotgun ammo
X512 perk fire rate bonus fixed, now 75% instead of 35%
Impaler scavenging chance from 1% > 10%
K95 fire rate slightly improved
Eraser DMR damage from 1.5x > 1.65x of laser damage
Nemesis Prototype heat from 1.5x to 1.25x
MG5 mag size perk removed for technical reasons, mag size 40 > 60
Fixed Vector surprise attack not giving an accuracy bonus
Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving
Tri-bolt attachment now calculates ammo cost properly for certain weapons
Quote: Shrike Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue.
Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe!
1 time use Special run codes; enter in chat at the start of a new run! /INSTAGIB /INVOKER /GAU8
Source
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