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Full SYNTHETIK: Legion Rising update
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Repeated intro
Hey everyone! We are very happy to see you hyped for Synthetik 2, don't forget to check out the S2 FAQ where many of your questions have been answered! Today however is the time to get rid of the nasty memory leaks and we added some extras as well;
What changed
- Performance
- Fixes
- Gameplay
- Compatibility
- UI and audio
- Balance
SYNTHETIK: Legion Rising changes
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Essential: Engine Update
We updated the engine to the new 2.3.2 version which according to QA and the beta testers fixes the nasty engine memory leaks (which are also the cause for the console crashes) and fixes most other crashes but let us know how things work out for you. There are also some other benefits from the new version as quoted below:
"...2.3.2 removes a few memory/performance bugs in the IDE, improves the garbage collector for a little more in-game performance and a lot more stability, and also smoothens FPS values when on Windows..."
In case of your game just quitting without any error message, this should now be resolved, the same for switch users who just ran out of memory around the third level. Sorry for it taking so long but this was out of our hands as we have no engine source code access.
New: Arena Chest
Added new Arena chest to Legion rising which can appear in the first 2 rooms. Can grant any of the gray-tier starting weapons which are unlocked from the arena premium upgrade. While these are clearly inferior to blue weapons, they are still fun for a while!
Can grant:
Ump-9
FMG-9 personal
Last ditch M16
M14 Mini
L21 Lever Action
Requires the arena upgrade or a console version, can not drop when less than 5 bosses are killed total (for new player experience) and does not drop when a wood weapon crate is present.
New: The Synthetik Universe Hub (BETA)
If you haven't seen it yet, we have opened synthetikuniverse.com our new online hub for the community and news about the Synthetik Universe.
The Synthetik Universe community hub is the place for all games from Flow Fire and the community. We have many cool things planned and more content is to come, so stay tuned! The Universe Hub also marks the start of the Synthetik Universe as a shared world with consistent gameplay ruleset, factions and lore between our new games.
2 new Blog entries and the first iteration on the Hub are being worked on and are coming soon!
New: Downloadable Fan Package
If you haven't seen, we have uploaded a big FAN PACKAGE on synthetikuniverse.com with 4 free old game versions to play (make sure to backup your savefile tho) and many other cool things! The Package is around 1 GB.
Free old Synthetik development builds, old development trailers and screenshots
Synthetik Art packs with splash art, unit images, wallpapers and more
Synthetik weapon modding infos and downloads
Check out the page for all the goods!
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Varied Changes
Added a first draft of Hungarian localisation
Sniper drone now has 2 seconds cooldown as long the player is out-fight
Capped last defender to give out a max of 60 plating, now also gives 20 instead of 10 in phase 5
Fixed insanity challenge showing always on end-boss even after having it already
Fixed P9000 going negative heat when dead
Fixed item cooldown effects not working properly in certain areas, Zion as example
Added localisation string to arena upgreade weapons so its clear it's from arena
Field supply healing does no longer stack
Players spawn a bit further apart to reduce the chance of weapon issues in first frame
Weapon upgradestation discount for low tier starter weapons from 40>60%
Clutch achievement now works when below 1 second no longer below 0.15s
Conveyor speed reduced and made easier, damage fields now work properly
Fixed coil ammo not working for modding
Fixed power tuning mentioning it requires below 10 heat
Reduced speed of conveyor boss
Varied other fixes
Increased droprate of RPK Thundra to normal levels for epic rarity (3x higher), heat 1 > 0.9
Laser cannon (Arena Upgrade) max ammo from 40 to 35, Heat reworked
T89 Tokko damage increased from 1.2x to 1.5x
STG-44 (Arena Upgrade) Damage up from 0.8x to 0.9x, heat from 1.05 to 1.15,
While still a little redundant, the RPK-12 now works decently as an run & gun LMG after the previous rework and can now be justified to drop normally as a cause, Laser cannon was still overpowered, the previous Tokko buff was not enough to compensate for semi-auto and now sits in between an AR and something like a Sour DMR, while STG got stronger but now has to pay more attention to heat which also makes historically sense as a nice bonus. - Shrike
Extra: Double EXP and Special-Run codes
Added 30 double exp tokens for everyone! All special run codes have been reset
New one-time special run codes: Enter in chat after starting a new run to activate. Only works once until reset!
/BEESKNEES Stupid stunlock
/HOTTAMALES Hot hot hot
/GUTS The swordmaster
/SCHNITZEL A classic
/MAGNUMPII Moustache
/MADNESSDAY Thank you Tom
/MACHETY Never enough moustache!
Find more codes on our community hub and scattered around the channels!
Known issues: Engine update & crash PSA:
Keep in mind that there is a known issue of stuttering for some players but we still think this engine issue is better than the previous engine memory leaks and we have to go with the lesser evil now. We don't want you to wait forever for another fix where we don't know when it will appear. Consoles are also still not fully fixed engine wise and on top our Console devkits were stolen and we have to reaquire them to patch, but hopefully both arrive around the same time, although we can not give an ETA at this point. We are very sorry for this but this is not all in our hands and nothing from our side can really make it faster.
If the engine stutters are too much we will upload a beta version of the previous update. (Yeah..)
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Alright that's all! We hope you enjoy.
Remember to check out the FAQ for Synthetik 2, it also contains S1 related infos. Synthetik 2 Announcement FAQ
Have fun! - Team FFG
Source
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