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Steam News11 March 20197y ago

Update 23!

Hey everyone! The next update is here, including the Survival Mode for Arena, a cool new Difficulty modifier and a good amount of item buffs, making a lot of the more overlooked items more exciting.

Full notes

Full SYNTHETIK: Legion Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions26 changes4 removals
  • Gameplay
  • Events
  • Balance
  • Performance
  • Maps
addedHey everyone! The next update is here, including the Survival Mode for Arena, a cool new Difficulty modifier and a good amount of item buffs, making a lot of the more overlooked items more exciting.
changedNEW Difficulty Modifier - Lightning StartGreat for experienced players, makes the early game much harder and more engaging to play. Increases the difficulty of the first floor (or 10 Waves) significantly, but not the ones afterwards. If you have a lot of playtime and the early game does not pose a real challenge anymore, Lightning start will make things more fresh again! Gameplay:
changedNEW Difficulty Modifier - Lightning StartIncreased the chance of lucky “Account not charged” at all shops from 1 to 3%
removedNEW Difficulty Modifier - Lightning StartEngineer no longer gains 20% reduced credits
addedNEW Difficulty Modifier - Lightning StartRank 2 Elite enemies now have 1 less plating but again more health regeneration
addedNEW Difficulty Modifier - Lightning Start(Already live) Added new Low Quality setting, making a big reduction in performance needed
chance of lucky “Account not charged” at all shops13%chance of lucky “Account not charged” at all shops increased, buffRedline beam speed150200Redline beam speed increased, buffRedline beam speed from 150 to 200, Damage300350Redline beam speed from 150 to 200, Damage increased, buffSidewinders extra chance now fires 1 > 2 extra missiles, extra chance1015%Sidewinders extra chance now fires 1 > 2 extra missiles, extra chance increased, buff

SYNTHETIK: Legion Rising changes

addedHey everyone! The next update is here, including the Survival Mode for Arena, a cool new Difficulty modifier and a good amount of item buffs, making a lot of the more overlooked items more exciting.
changedGreat for experienced players, makes the early game much harder and more engaging to play. Increases the difficulty of the first floor (or 10 Waves) significantly, but not the ones afterwards. If you have a lot of playtime and the early game does not pose a real challenge anymore, Lightning start will make things more fresh again! Gameplay:
changedIncreased the chance of lucky “Account not charged” at all shops from 1 to 3%
removedEngineer no longer gains 20% reduced credits
addedRank 2 Elite enemies now have 1 less plating but again more health regeneration

Hey everyone! The next update is here, including the Survival Mode for Arena, a cool new Difficulty modifier and a good amount of item buffs, making a lot of the more overlooked items more exciting.

NEW Difficulty Modifier - Lightning Start

Great for experienced players, makes the early game much harder and more engaging to play. Increases the difficulty of the first floor (or 10 Waves) significantly, but not the ones afterwards. If you have a lot of playtime and the early game does not pose a real challenge anymore, Lightning start will make things more fresh again! Gameplay:

  • Increased the chance of lucky “Account not charged” at all shops from 1 to 3%

  • Engineer no longer gains 20% reduced credits

  • Engineer now properly gains the level 5 bonus for Special weapons

  • Rank 2 Elite enemies now have 1 less plating but again more health regeneration

  • (Already live) Added new Low Quality setting, making a big reduction in performance needed

  • Tribute of flesh now grants 2 upgrade kits in addition to the other effects

  • Madness, Tactical and Hyper Adrenaline Modes now only cost 150 > 125 Data to play

Armageddon Shards & Cursed Weapons:

  • Cursed weapon variant chance removed

  • Cursed weapon variant power increased

  • Cursed weapon variant self damage is now consistent and based on current hp

  • Cursed weapon variant now always increases to red rarity

  • Cursed weapon chests now have a (3 + (3 * curse debuff)) * luck chance for a cursed

  • Armageddon shards reworked to Cursed Shards, now grants a random weapon in cursed variant upon 4/4 and no longer a fixed Armageddon weapon every time

NEW Item - Bandana NEW Item - Hidden Sidearm

Item Buffs - Many of the somewhat weaker items have been buffed, so the general viability is much more even and opens up more builds.

  • Ripjack Hyper Blades have 50% reduced friendly fire, volume reduced

  • Iron Orb s now have 50% reduced friendly fire

  • Unstable Current damage & extra chance increased

  • Rebuke System now also grants 40 Armor flat

  • Mass Shotgun system 35>40 seconds cooldown, Pellets from 11+1*power to 13+2*power

  • Throwing stars poison damage greatly increased, now triggers on first shot no longer random chance, cooldown increased to 15, making it an opener and more thematic

  • Lightning boots now have a 5% chance to deal double damage, charges a bit faster

  • Beamer duration and damage now scales 30-50% better with power

  • Tomahawks extra chance now fires 1 > 3 extra Tomahawks

  • Heatsink damage further increased depending on heat

  • Heat Spreader range increased by around 10%

  • Special Ammo Supply buff now grants 15>20% critical chance when active

  • Missile Drone now has 2 > 6 ammo

  • Redline beam speed from 150 to 200, Damage from 300 to 350

  • Akira now needs (5000 - (400* power)) > (4000 - (400* power)) less damage dealt to trigger

  • Shock Impulse is now an Epic rarity item

  • Umbra Cloak now grants 100 armor while stealthed

  • Cell replacer and Targeting laser can no longer be exploited

  • Orb of Fire spawns one extra flame 3 > 4, extra chance unchanged

  • HE Grenade now has a 15% chance to reset its cooldown, cooldown from 35>20

  • Sidewinders extra chance now fires 1 > 2 extra missiles, extra chance from 10 to 15%

  • Ring of Experience self damage from 0.1 to 0.25, exp increased

  • Road Flare & Flare Gun now deal fire damage to enemies when near

  • Metal Detector now correctly gives a damage buff

+ Varied fixes as always

Colored Screen Bug: if you can reproduce or have the colored screen bug often, and you want to help us finally find by starting the game through RenderDoc: https://renderdoc.org/ and sending us a captured frame when it happens. Its super simple just a couple clicks (Launch game through RenderDoc Executable Path, Press Capture Frame Button when it happens > Double Click Game Image > File: Save Out Capture)

NEW - Survival Mode is now enabled - how far can you go? NEW - Each of the 3 Core Defense maps now have one new alternative layout

  • Arena Heroic Mode now grants 25% increased headshot damage to reward skillful play

  • Perkshop cost rebalanced

  • Minitank and Mortar drone firerate reduced (could get very ugly with Heroic and other effects)

  • Firespewer laser trap now takes 0.2s longer to trigger

  • (Already live from stealth patch some time ago) Boss waves give far more credits as bonus, increasing over time, overall noticeably increasing credits gain in arena

  • Perk shops are now back in Hard Mode Maps

See you ingame! - FF

Source

Steam News / 11 March 2019

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