Full notes
Full SYNTHETIK: Legion Rising update
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What changed
- Gameplay
- Events
- Balance
- Performance
- Maps
SYNTHETIK: Legion Rising changes
Hey everyone! The next update is here, including the Survival Mode for Arena, a cool new Difficulty modifier and a good amount of item buffs, making a lot of the more overlooked items more exciting.
NEW Difficulty Modifier - Lightning Start
Great for experienced players, makes the early game much harder and more engaging to play. Increases the difficulty of the first floor (or 10 Waves) significantly, but not the ones afterwards. If you have a lot of playtime and the early game does not pose a real challenge anymore, Lightning start will make things more fresh again! Gameplay:
Increased the chance of lucky “Account not charged” at all shops from 1 to 3%
Engineer no longer gains 20% reduced credits
Engineer now properly gains the level 5 bonus for Special weapons
Rank 2 Elite enemies now have 1 less plating but again more health regeneration
(Already live) Added new Low Quality setting, making a big reduction in performance needed
Tribute of flesh now grants 2 upgrade kits in addition to the other effects
Madness, Tactical and Hyper Adrenaline Modes now only cost 150 > 125 Data to play
Armageddon Shards & Cursed Weapons:
Cursed weapon variant chance removed
Cursed weapon variant power increased
Cursed weapon variant self damage is now consistent and based on current hp
Cursed weapon variant now always increases to red rarity
Cursed weapon chests now have a (3 + (3 * curse debuff)) * luck chance for a cursed
Armageddon shards reworked to Cursed Shards, now grants a random weapon in cursed variant upon 4/4 and no longer a fixed Armageddon weapon every time
NEW Item - Bandana NEW Item - Hidden Sidearm
Item Buffs - Many of the somewhat weaker items have been buffed, so the general viability is much more even and opens up more builds.
Ripjack Hyper Blades have 50% reduced friendly fire, volume reduced
Iron Orb s now have 50% reduced friendly fire
Unstable Current damage & extra chance increased
Rebuke System now also grants 40 Armor flat
Mass Shotgun system 35>40 seconds cooldown, Pellets from 11+1*power to 13+2*power
Throwing stars poison damage greatly increased, now triggers on first shot no longer random chance, cooldown increased to 15, making it an opener and more thematic
Lightning boots now have a 5% chance to deal double damage, charges a bit faster
Beamer duration and damage now scales 30-50% better with power
Tomahawks extra chance now fires 1 > 3 extra Tomahawks
Heatsink damage further increased depending on heat
Heat Spreader range increased by around 10%
Special Ammo Supply buff now grants 15>20% critical chance when active
Missile Drone now has 2 > 6 ammo
Redline beam speed from 150 to 200, Damage from 300 to 350
Akira now needs (5000 - (400* power)) > (4000 - (400* power)) less damage dealt to trigger
Shock Impulse is now an Epic rarity item
Umbra Cloak now grants 100 armor while stealthed
Cell replacer and Targeting laser can no longer be exploited
Orb of Fire spawns one extra flame 3 > 4, extra chance unchanged
HE Grenade now has a 15% chance to reset its cooldown, cooldown from 35>20
Sidewinders extra chance now fires 1 > 2 extra missiles, extra chance from 10 to 15%
Ring of Experience self damage from 0.1 to 0.25, exp increased
Road Flare & Flare Gun now deal fire damage to enemies when near
Metal Detector now correctly gives a damage buff
+ Varied fixes as always
Colored Screen Bug: if you can reproduce or have the colored screen bug often, and you want to help us finally find by starting the game through RenderDoc: https://renderdoc.org/ and sending us a captured frame when it happens. Its super simple just a couple clicks (Launch game through RenderDoc Executable Path, Press Capture Frame Button when it happens > Double Click Game Image > File: Save Out Capture)
NEW - Survival Mode is now enabled - how far can you go? NEW - Each of the 3 Core Defense maps now have one new alternative layout
Arena Heroic Mode now grants 25% increased headshot damage to reward skillful play
Perkshop cost rebalanced
Minitank and Mortar drone firerate reduced (could get very ugly with Heroic and other effects)
Firespewer laser trap now takes 0.2s longer to trigger
(Already live from stealth patch some time ago) Boss waves give far more credits as bonus, increasing over time, overall noticeably increasing credits gain in arena
Perk shops are now back in Hard Mode Maps
See you ingame! - FF
Source
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