Full notes
Full SWORDY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Gameplay
- UI and audio
- Fixes
SWORDY changes
- Deathmatchmode
Version 0.3.1 EA Release - version 3 - patch 1 2016-12-08
Stability improvements - fixed crashes related to events library.
Champions mode change: if final players die at the "same" time no point awarded.
Improved support for most screen resolutions/ratios (including super wide and portrait*).
Added "how to dual wield" signs to Champions armouries.
Updated game engine (Unity 5.4.3f1).
Fixed black screen bug in results screen related to cleaving.
Fixed minor bug with crown on Deathmatch restart from results screen.
Fixed minor bug with cleaving during match.
Fixed bug with bot count not resetting on restart.
Fixed minor bug with Champions Helm trophy.
Fixed missing collisions in Camp.
Hey everyone. Another patch, another day! The major here is an improvement to stability, helping fix the random crashes that have happened in the past - turned out to be an issue with the events library we used. We saw moments in Champions mode were two remaining players would kill each other at the same time, it felt a bit unfair to award one of them points (because one died milliseconds before the other) when they are both now dead. We have changed it so that no points will be awarded in this case, and the match continues to the next round. We also noticed in some "Let's Play" videos in Champions mode, some players would not realize they can dual wield. We have added the "how to dual wield" signs from the Camp into the Champions armouries to help hint at dual wielding. Through fixing bugs related to screen ratios and ui, we have improved support for non-standard (non-16:9 / 16:10) ratios. Previously the Unity Canvas (UI) was disappearing in portrait ratios, this is fixed. The game is still designed for wide-screen but everything should work. Manual resizing of the window is now enabled. Also Swordy force adds 1080 and 720 resolution options even if not detected as options by Unity (portrait monitors). Plus the other bugs and fixes mentioned above in the changelog. As always, let us know what you think! Frogshark
Source
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