Full notes
Full SWORDY update
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Repeated intro
Hey everyone There is a 0.6.0 test build on the beta branch! Just a few bugs left to nail out before releasing it proper. If you give it a go let us know if you have any feedback or issues!
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Fixes
- Maps
New stuff:
Armour UI (hold Y or Δ)
New leather armour, new studded leather, new chain mail, plate armour updated
Added Sledgehammer
Forest Trial updated
Sword Challenge updated
Auto throw (release both triggers)
Guarding stance (left trigger)
New hair styles
Dual wielding enemies (in FT2)
Goblins updated (in FT2)
More info soon!
To change branch on Steam:
Go to your LIBRARY.
Find and right click on SWORDY.
Left click on "Properties".
In the "Properties" pop-up window: left click on the "BETAS" tab.
In the dropdown select the "beta" branch.
Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.
Updates:
0.6.0a1 (2017-11-11):
Added armour UI instructions sign to camp and Forest Trial prep.
When an encounter is complete the camera now shows the exit gate unlock.
Fixed encounter exit "point of interest zone" not handling character death.
Fixed error with equipment causing black screen.
0.6.0a2 (2017-11-14):
Enemies no longer trigger point of interest zones.
Stopped camera zoom out then in during armour ui opening (look direction point of interest).
Fixed FOV in map scene.
Fixed camp window point of interest position.
0.6.0a3 (2017-11-15):
Fixed error with enemy slash attack.
Fixed error with cleaving.
Fixed error in equipment dropping.
Fixed error in AutoThrow.
Setup so mouse movement is used for armour ui selection with keyboard and mouse player.
0.6.0a4 (2017-11-18):
Fixed map locations not deselecting after mouse hover combined with gamepad nagivation.
Fixed map location gamepad navigation stopping after mouse clicks.
Fixed dead goblin turning into human corpse.
Accessible items zone now egg shaped - further reach foward, shorter backward.
Improved item reaching angle/distance calculation.
0.6.0a5 (2017-11-23):
Fixed handling of multiple characters with single weapon.
Removed stamina usage from standard movement.
Added sledgehammer to White Peak.
Potion can now fully refill character health.
Fixed so inventory hides when system or pause menu opened.
0.6.0a6 (2017-11-23):
Tweaks to stamina usage and regen.
Known Issues:
Frogshark <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
