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Full Swordcery update
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Repeated intro
Hey everyone! We've got a surprise for ya!
What changed
- Balance
- Gameplay
- Events
Swordcery changes
THE SWORDCERY DEMO IS OUT NOW!
Please go give it a whirl! We would REALLY appreciate it if you could also leave the demo a nice review and wishlist if you're having fun with the game!
NEW GAMEPLAY TRAILER:
Swordcery is still a work in progress so please expect some temp design/assets, but we feel like it's really shaping up. In the demo, you'll be able to enjoy a more fleshed out Town with some NPC interactions, levels 1 & 2, a full balance pass, 40+ SWORDS, and OVER 100 new passive relics to get your build-brain pumpin'.
Along with all that good stuff, you can also experience...
CHALLENGE ROOMS
There's now a chance you'll encounter rooms that will present you with tasks such as:
Don't Heavy Attack
Time Trial Challenge (clear room in a certain amount of time)
Only use Swordcery attacks for finishing blows
Don't Block
Don't Dodge
+More!
Clearing the room will make the ethereal cage explode, granting you the reward, but fail it and the reward will remain locked up foreeeevvveerrrrrrrr...
We plan to update the demo a handful of times to fix bugs, get in all the polish you could expect to experience in the real game, and maybe even some additional content if we have the bandwidth.
If you enjoy the demo, we would truly appreciate it if you could leave us a Steam review.
Please lend us your strength as we push towards the next milestone! And as always, thank you for reading and thank you for your support.
Now go slash some shardlings in the demo! :D
-Don and Mike
Source
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