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Full notes
Full Swordcery update
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Repeated intro
Hey everyone! Hope you've all been having a good time with the new Swordcery demo.
What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
- Fixes
Swordcery changes
In case you haven't tried it, now's the perfect time to hop in because Steam Next Fest has just started!
PLAY THE DEMO:
Since the demo has gone live, we've been listening to all your feedback and have been actively making improvements to the game. So even if you tried it out early on, you might be surprised by some of the changes! But also to kick off Steam Next Fest right, we're slingin' a brand new sword into the mix! Rev up the...
CHAINSWORD!
If you have a good time taking all the swords for a spin, we would really appreciate it if you could leave us a review on the Swordcery Demo page!
Every review helps us get more eyes on the game during Steam Next Fest which is crucial to us right now. So if you have the time to spare, please lend us your strength!
Please check the notes below if you would like to know what all has changed since the demo launched.
As always thank you for your support! We're grateful for all the feedback as well!
Pouring more gas into the Chainsword,
-Don and Mike
DEMO PATCH NOTES: v0.2.15 to v0.2.26
THE CHAINSWORD IS IN! New Greatsword class weapon.
New opening cinematic added (WIP)
Tutorial added (WIP)
Overall balance pass for the forest enemies
Tombs enemies health nerfed so they aren't so spongey and overall balance pass on Tombs
1 Second of invulnerability added whenever you take damage so enemies can't pile in on you
Enemies now blink when taking damage for maximum clarity (option to turn this off will be added later)
Enemies now glow yellow on top of having the attack warning star above their heads for extra attack wind-up telegraphing (option to turn this off will be added later)
Rarity drops increased so you can find rarer swords and have more fun in the demo
Cost to upgrade swords at Herman mid-run and re-roll the shops got cheaper
Colt now starts at Max Swordcery during a run and also passively regenerates swordcery meter
There is now ALWAYS a sword reward room adjacent to the start room in forest so you can get a new sword immediately
Shielding angle is buffed so you'll more reliably block attacks from a wider angle. 120 degres to 155 degrees
Key re-binding should now completely work. (Button UI graphics will still need to be fixed to show your new keybinded buttons for the prompts though)
Fixed a rare bug where an enemy could fall through the floor and soft lock you in a room that cannot be cleared
"Challenge room failed" visual feedback made more clear
Main menu visual update
Added a bit of player guidance to make sure new players understand they can interact with the Divine Obelisk to spend divinium for roguelite upgrades to Colt
Welcome menu has been eradicated from automatically appearing, but is still accessible from the "DEMO INFO" sign
Source
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