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Steam News31 January 20265mo ago

This patch is a smaller one :)

0.0.88 Removed speed scaling from Dex (experimental, let me know how you like it) Fixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out Unified, shorter stagger anim duration, independent of

Full notes

Full Sword Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions3 changes1 removal
  • Gameplay
  • Fixes
  • Balance
removedRemoved speed scaling from Dex (experimental, let me know how you like it)
fixedFixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out
changedUnified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets)
changedIncreased Poise bar blinking threshold to 50%
fixedFixed not losing velocity when not grounded
changedEnsured Death Message closes when game leaves gameplay mode

Sword Hero changes

removedRemoved speed scaling from Dex (experimental, let me know how you like it)
fixedFixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out
changedUnified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets)
changedIncreased Poise bar blinking threshold to 50%
fixedFixed not losing velocity when not grounded

0.0.88

  • Removed speed scaling from Dex (experimental, let me know how you like it)

  • Fixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out

  • Unified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets)

  • Increased Poise bar blinking threshold to 50%

  • Fixed not losing velocity when not grounded

  • Ensured Death Message closes when game leaves gameplay mode

  • Fixed character getting locked if leaving tournament while using an item

  • Fixed deactivated characters not being removed from targeting lists, which could result in the Combat music staying, and NPCs thinking their target is being attacked by more enemies than they are actually attacked by.

  • Fixed a bug which would cause an NPC to stay out of combat and wander aimlessly if one of its previous iterations had their legs cut off.

Source

Steam News / 31 January 2026

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