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Steam News31 October 20232y ago

Swirl Watch Version 1.134 (Resistance Supplies)

-WRNCH ARM should now be able to sabotage any sabotage targets. -Strange matter spills can no longer hide ships.

Full notes

Full Swirl W@tch update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWRNCH ARM should now be able to sabotage any sabotage targets. -Strange matter spills can no longer hide ships. -Added a safeguard to prevent an unclear scenario in which H-WAVE RADAR would stop working after zone transition. -Fixed a issues when boss enemies try to personally call off alerts. -Fixed enemy placed gadgets not being tagged on hack. -Fixed disguise tutorial becoming available too early. -Fixed resupply marker desc showing resupply cost even when having free resupplies available. -Fixed boss intel not always tagging all bosses. -Fixed weapons with adaptive spread receiving their max accuracy when quick selected. -Fixed various issues with several specific gear mods. -Fixed issues when reaching negative max health (?). -Fixed a problem with hiding ships when multiple circular hazard are in range. -Fixed EVOLVING VERMIN not affecting hack-modded tripwire. -Fixed LIGHT ABSORBING HULL not taking effect. -Fixed hazard spawners not creating sound on death. -Fixed missing disguise anim for corpo square. -Fixed bad fence generation on a late game map. -Fixed some object placement issues. -Fixed some issues with text formating. -Fixed some incorrect tooltips. -Fixed some typos.

Swirl W@tch changes

fixedWRNCH ARM should now be able to sabotage any sabotage targets. -Strange matter spills can no longer hide ships. -Added a safeguard to prevent an unclear scenario in which H-WAVE RADAR would stop working after zone transition. -Fixed a issues when boss enemies try to personally call off alerts. -Fixed enemy placed gadgets not being tagged on hack. -Fixed disguise tutorial becoming available too early. -Fixed resupply marker desc showing resupply cost even when having free resupplies available. -Fixed boss intel not always tagging all bosses. -Fixed weapons with adaptive spread receiving their max accuracy when quick selected. -Fixed various issues with several specific gear mods. -Fixed issues when reaching negative max health (?). -Fixed a problem with hiding ships when multiple circular hazard are in range. -Fixed EVOLVING VERMIN not affecting hack-modded tripwire. -Fixed LIGHT ABSORBING HULL not taking effect. -Fixed hazard spawners not creating sound on death. -Fixed missing disguise anim for corpo square. -Fixed bad fence generation on a late game map. -Fixed some object placement issues. -Fixed some issues with text formating. -Fixed some incorrect tooltips. -Fixed some typos.

-WRNCH ARM should now be able to sabotage any sabotage targets. -Strange matter spills can no longer hide ships. -Added a safeguard to prevent an unclear scenario in which H-WAVE RADAR would stop working after zone transition. -Fixed a issues when boss enemies try to personally call off alerts. -Fixed enemy placed gadgets not being tagged on hack. -Fixed disguise tutorial becoming available too early. -Fixed resupply marker desc showing resupply cost even when having free resupplies available. -Fixed boss intel not always tagging all bosses. -Fixed weapons with adaptive spread receiving their max accuracy when quick selected. -Fixed various issues with several specific gear mods. -Fixed issues when reaching negative max health (?). -Fixed a problem with hiding ships when multiple circular hazard are in range. -Fixed EVOLVING VERMIN not affecting hack-modded tripwire. -Fixed LIGHT ABSORBING HULL not taking effect. -Fixed hazard spawners not creating sound on death. -Fixed missing disguise anim for corpo square. -Fixed bad fence generation on a late game map. -Fixed some object placement issues. -Fixed some issues with text formating. -Fixed some incorrect tooltips. -Fixed some typos.

Source

Steam News / 31 October 2023

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