Full notes
Full Swarm Grinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Compatibility
- Balance
As promised, here’s our weekly development update!
With these devlogs, we’ll be sharing every new feature and change coming to the game step by step.
All updates will first roll out in Beta, and once everything is finalized, we’ll release a major update for the full game.
Stay tuned for more progress along the way!
Devlog #7
A brand new VS-Like mode has been added.
Defeating enemies grants EXP.
Gaining EXP lets you level up.
Each level-up drops a pod from above.
These pods provide skill upgrades.
A new Tower Defense mechanic has been introduced.
A new enemy nest spawns waves of enemies endlessly.
A new challenge system has been added where you must survive in a zone against tougher enemies for a set duration.
All these updates are being brought to life by the backbone of our team, Oğuzhan. You can check out his post on X here, and follow him for more of his work: https://x.com/sphanxdev/status/1960427257484226615
(He may or may not have lost a few fingers coding all this…) 🖤
We’d love to hear your thoughts in the comments—your feedback means a lot!
Cheers, Adem
Source
Changelog.gg summarizes and formats this update. How we read updates.
