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Steam News20 March 20263mo ago

We Said We’d Fix Things & We Did. The Big March Update Is Live! And Now 50% Off?

Hello Grinders, As we entered March, we had a clear list in hand. We took your feedback, picked the most requested changes, and focused on making the game smoother, clearer, and less frustrating.

In this update3

Full notes

Full Swarm Grinder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions0 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
addedWe did all of it.From here on, we believe there are no major missing pieces left (hopefuly). Future updates will focus less on fixes and more on new content.
addedHere’s what’s new:You can now restart directly from the pause screen. You can also hold R for a quick restart. No more unnecessary waiting between runs.
fixedHere’s what’s new:Dash is now a fixed skill (this is personally my favorite change, and it feels great). Dash was making other gadgets feel irrelevant, and let’s be honest, everyone was using it anyway. So we made it a core skill. Now you can freely explore other gadgets.
addedHere’s what’s new:An upgrade cancel button has been added. No more getting stuck with a bad choice. This was one of the most common complaints. You can now check what an upgrade offers and back out if you don’t want it.
addedHere’s what’s new:Upgrades that scale with percentages now include a “base” label. You can clearly see what affects what. This is especially for players who like to dig into the numbers. Combined with the stat panel we added last month, you can now fully understand the math behind your build.
removedHere’s what’s new:The pause screen now shows what you need to do for the next rank. Your short term goal is always visible. If you start a run for progression and forget what you were doing, you no longer need to quit. You can track everything from the pause menu.

Swarm Grinder changes

addedFrom here on, we believe there are no major missing pieces left (hopefuly). Future updates will focus less on fixes and more on new content.
addedYou can now restart directly from the pause screen. You can also hold R for a quick restart. No more unnecessary waiting between runs.
fixedDash is now a fixed skill (this is personally my favorite change, and it feels great). Dash was making other gadgets feel irrelevant, and let’s be honest, everyone was using it anyway. So we made it a core skill. Now you can freely explore other gadgets.
addedAn upgrade cancel button has been added. No more getting stuck with a bad choice. This was one of the most common complaints. You can now check what an upgrade offers and back out if you don’t want it.
addedUpgrades that scale with percentages now include a “base” label. You can clearly see what affects what. This is especially for players who like to dig into the numbers. Combined with the stat panel we added last month, you can now fully understand the math behind your build.

Hello Grinders,

As we entered March, we had a clear list in hand. We took your feedback, picked the most requested changes, and focused on making the game smoother, clearer, and less frustrating. And now we can finally say it:

We did all of it.

From here on, we believe there are no major missing pieces left (hopefuly). Future updates will focus less on fixes and more on new content.

Swarm Grinder

Here’s what’s new:

  • You can now restart directly from the pause screen. You can also hold R for a quick restart. No more unnecessary waiting between runs.

  • Dash is now a fixed skill (this is personally my favorite change, and it feels great). Dash was making other gadgets feel irrelevant, and let’s be honest, everyone was using it anyway. So we made it a core skill. Now you can freely explore other gadgets.

  • An upgrade cancel button has been added. No more getting stuck with a bad choice. This was one of the most common complaints. You can now check what an upgrade offers and back out if you don’t want it.

  • Upgrades that scale with percentages now include a “base” label. You can clearly see what affects what. This is especially for players who like to dig into the numbers. Combined with the stat panel we added last month, you can now fully understand the math behind your build.

  • The pause screen now shows what you need to do for the next rank. Your short term goal is always visible. If you start a run for progression and forget what you were doing, you no longer need to quit. You can track everything from the pause menu.

  • One of the biggest additions: The game now supports 3 profile slots. If you want to start fresh while keeping your progress, you can. You can now create, delete, and manage multiple profiles.

  • And finally, the unclear “???” upgrades at the start of the game have been removed. What you see now truly represents what you get. It was an interesting idea at first, but no longer fits the current state of the game.

We hope you like these changes. These were the most common issues mentioned in negative reviews. From here on, we are moving toward adding new content.

At the same time, the Steam Spring Sale has started and Swarm Grinder is now 50% off. If you’ve been waiting to jump in, now is the time.

As always, we are waiting for your feedback. We read everything, take notes, and act on it.

Thank you for supporting us and staying with us while we bring Swarm Grinder to where it deserves to be. See you in the next update.

Source

Steam News / 20 March 2026

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