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Steam News14 July 20261mo ago

Hotfix 1.5.1

Gameplay All three meat slots shared a base durability of 100, so with lockstep erosion the parts broke simultaneously and very early (~3 hits).

In this update3

Full notes

Full SWAPMEAT update

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What changed

6 fixes0 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Events
changedGameplayAll three meat slots shared a base durability of 100, so with lockstep erosion the parts broke simultaneously and very early (~3 hits). Today we're increasing the base values as a first tweak to ensure you don't lose all three parts at once when being hit with large explosions
changedGameplayHead 100 / Legs 150 / Torso 200
removedGameplayThis will allow the break affect to stagger across the fight naturally, keeping meat turnover while removing the "everything gone at once" moment.
changedGameplayWe're keeping an eye on durability over the next few updates. We're looking for feedback on this initial change as we continue to tweak the numbers to feel more fair.
fixedBug FixesFixed an issue when changing languages
fixedBug FixesFixed a few gathering node locations that had fallen below the world

SWAPMEAT changes

changedAll three meat slots shared a base durability of 100, so with lockstep erosion the parts broke simultaneously and very early (~3 hits). Today we're increasing the base values as a first tweak to ensure you don't lose all three parts at once when being hit with large explosions
changedHead 100 / Legs 150 / Torso 200
removedThis will allow the break affect to stagger across the fight naturally, keeping meat turnover while removing the "everything gone at once" moment.
changedWe're keeping an eye on durability over the next few updates. We're looking for feedback on this initial change as we continue to tweak the numbers to feel more fair.
fixedFixed an issue when changing languages

Gameplay

All three meat slots shared a base durability of 100, so with lockstep erosion the parts broke simultaneously and very early (~3 hits). Today we're increasing the base values as a first tweak to ensure you don't lose all three parts at once when being hit with large explosions

Head 100 / Legs 150 / Torso 200

This will allow the break affect to stagger across the fight naturally, keeping meat turnover while removing the "everything gone at once" moment.

We're keeping an eye on durability over the next few updates. We're looking for feedback on this initial change as we continue to tweak the numbers to feel more fair.

Bug Fixes

  • Fixed an issue when changing languages

  • Fixed a few gathering node locations that had fallen below the world

  • Challenge Events will no longer incorrectly reward the player with XP

  • Fixed Rangus File locations on Esfera De Carne (Thanks @mowuer for the bug report that led to us finding this!)

  • Fixed a bug that could cause "After the Bad Dream" and "Ten Floors Below Heaven" achievements not to be granted. The achievement should be granted retroactively the next time players who meet the requirements start up a game (Thanks @mowuer for the bug report)

  • Fixed a class of bugs that could lead to the Pounding Fathers surviving to continue their fight even when at 0HP (Thanks @secondsebe for the bug report!)

  • Fixed a bug that was causing an as-yet-unreleased Alien enemy to appear in the Codex (thank you @mowuer for the report!)

Known Issues

  • Having issues? Discord is the official bug report depot, ensuring developers see what's going on and be able to work on a fix.

Source

Steam News / 14 July 2026

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