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Steam News18 June 202616d ago

Hotfix 1.02 & 1.03

Bug fixes Fixed bug where enemies would occasionally stand still and do nothing Made Zorpjets better at hitting Harvester nodes Hunters are no longer in the codex at the start of a save file Fixed button sizing on main

In this update3

Full notes

Full SWAPMEAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition6 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Performance
fixedBug fixesFixed bug where enemies would occasionally stand still and do nothing
fixedBug fixesMade Zorpjets better at hitting Harvester nodes
removedBug fixesHunters are no longer in the codex at the start of a save file
fixedBug fixesFixed button sizing on main menu
fixedBug fixesFixed a camera blip when exiting loading screen
fixedBug fixesHardened save file load and save paths
Bioflux (slime plasma gun) had explosions slightly2.52Bioflux (slime plasma gun) had explosions slightly decreased, nerf

SWAPMEAT changes

fixedFixed bug where enemies would occasionally stand still and do nothing
fixedMade Zorpjets better at hitting Harvester nodes
removedHunters are no longer in the codex at the start of a save file
fixedFixed button sizing on main menu
fixedFixed a camera blip when exiting loading screen

Bug fixes

  • Fixed bug where enemies would occasionally stand still and do nothing

  • Made Zorpjets better at hitting Harvester nodes

  • Hunters are no longer in the codex at the start of a save file

  • Fixed button sizing on main menu

  • Fixed a camera blip when exiting loading screen

  • Hardened save file load and save paths

  • Osteopuncture text updated as it was out of date

  • Fix Meat Dispenser showing the name instead of the Action text.

  • Weapon Terminals will properly show red locks if you don't meet the requirements

  • Fixed a case where Carl Quest progress could not be advanced on older saves.

Gameplay

  • Added new rangus files

  • Bioflux (slime plasma gun) had explosions slightly reduced 2.5 -> 2

  • Barbecuria renamed to Brisketon

  • Increased the visual radius of Franks laser, this is to help reflect the damage radius of the laser.

  • Greatly decreased the hit detection of Frank laser, before the laser would be tracing behind and still hitting the player as the radius of damage was greater than the visual.

Crashes or Issues?

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Source

Steam News / 18 June 2026

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