In this update3
Full notes
Full SWAPMEAT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
SWAPMEAT changes
Bug fixes
Fixed bug where enemies would occasionally stand still and do nothing
Made Zorpjets better at hitting Harvester nodes
Hunters are no longer in the codex at the start of a save file
Fixed button sizing on main menu
Fixed a camera blip when exiting loading screen
Hardened save file load and save paths
Osteopuncture text updated as it was out of date
Fix Meat Dispenser showing the name instead of the Action text.
Weapon Terminals will properly show red locks if you don't meet the requirements
Fixed a case where Carl Quest progress could not be advanced on older saves.
Gameplay
Added new rangus files
Bioflux (slime plasma gun) had explosions slightly reduced 2.5 -> 2
Barbecuria renamed to Brisketon
Increased the visual radius of Franks laser, this is to help reflect the damage radius of the laser.
Greatly decreased the hit detection of Frank laser, before the laser would be tracing behind and still hitting the player as the radius of damage was greater than the visual.
Crashes or Issues?
Official reporting is in our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
