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Steam News20 February 20264mo ago

Hotfix 0.18.1: Elite Enemies

Bug Fixes On 2025-12-16 we issued the 0.14.0 update in which we called out a new feature – Elite Enemies Golden enemies will now spawn across the map.

Full notes

Full SWAPMEAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Performance
  • UI and audio
addedBug FixesOn 2025-12-16 we issued the 0.14.0 update in which we called out a new feature – Elite Enemies
changedBug FixesGolden enemies will now spawn across the map. Killing one of these will drop an Item Container for the player to claim. They’re movement speed is slightly increased by their non-elite counterparts and they’re not particularly aggressive.
changedBug FixesLike Item Containers, Elite Enemies are designed to create more fun-random rewarding moments. We’ll continue to tweak this system, but early feedback here is very welcome!
changedBug FixesWell… it turns out that they were never actually turned on for our “live environment”, so you’ve never actually seen one of these shiny guys. We’re issuing this hotfix today to get you some golden enemies to fight over. A handful of Shinies will now spawn on each planet which you can track down for additional rewards.
changedKnown IssuesNo significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
changedKnown IssuesNot all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map

SWAPMEAT changes

addedOn 2025-12-16 we issued the 0.14.0 update in which we called out a new feature – Elite Enemies
changedGolden enemies will now spawn across the map. Killing one of these will drop an Item Container for the player to claim. They’re movement speed is slightly increased by their non-elite counterparts and they’re not particularly aggressive.
changedLike Item Containers, Elite Enemies are designed to create more fun-random rewarding moments. We’ll continue to tweak this system, but early feedback here is very welcome!
changedWell… it turns out that they were never actually turned on for our “live environment”, so you’ve never actually seen one of these shiny guys. We’re issuing this hotfix today to get you some golden enemies to fight over. A handful of Shinies will now spawn on each planet which you can track down for additional rewards.
changedNo significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle

Bug Fixes

On 2025-12-16 we issued the 0.14.0 update in which we called out a new feature – Elite Enemies

Golden enemies will now spawn across the map. Killing one of these will drop an Item Container for the player to claim. They’re movement speed is slightly increased by their non-elite counterparts and they’re not particularly aggressive.

Like Item Containers, Elite Enemies are designed to create more fun-random rewarding moments. We’ll continue to tweak this system, but early feedback here is very welcome!

Well… it turns out that they were never actually turned on for our “live environment”, so you’ve never actually seen one of these shiny guys. We’re issuing this hotfix today to get you some golden enemies to fight over. A handful of Shinies will now spawn on each planet which you can track down for additional rewards.

Known Issues

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle

  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map

  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player

Source

Steam News / 20 February 2026

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