In this update4
Full notes
Full Sushiamo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Sushiamo changes
v0.5.6
New
Added a counter for the selected card when making sushi
Changes
Added a new difficulty for the demo (silver)
Improved support for wide screens
Vegetarian Boss now reduce score by 30% instead of 50% (Thanks Ciusso!)
The purist boss now ignores "Topping" types as duplicates to be less frustrating (Thanks Ciusso!)
Changed requirements to unlock items to be more challenging
Improved run end screen
Adjusted the duration of the scoring to be smoother
Notebook unlock requirement increased from ¥50 to ¥100
Improved controller navigation and focus management across various menus
Various gamepad stability improvements and polish
Fixes
Fixed an issue where demo achievements were not unlocked properly
Fix a crash when leaving the map while a stop is hovered
The tutorial will only be shown in the first run (even if not completed)
Fixed an issue where the game speed was not always correct if changed mid-game
Fixed a bug where Tuna was always counting 5 cards as playable instead of using the actual run value
Fixed glitchy sound when hovering cards
Fixed a hover loop issue when cards are moving with a gamepad
Fixed shaking and noise issues when switching tabs in some menus
Prevented the double-hovering sound when opening the progress screen
Removed focus highlight when playing or discarding cards to avoid distracting tooltips
(Thanks to Ciusso for finding some of the issues that were fixed!)Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
