In this update5
Full notes
Full Sushiamo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
- Events
Sushiamo changes
Thank you to all the new amazing people wishlisting and trying the demo! 🩵 For this version, I added a loooot of new things, fixed many little issues and balanced a lot of items! Most importantly, I have addressed a lot of feedback coming from everywhere, community posts, reviews, Discord, the Google form and also YouTube and Twitch gameplays ^^ PS: One of the most significant changes that I made from the feedback is that the pantry size is now double in size, so the deck manipulation feels more balanced and interesting. I couldn't address all the feedback I collected in this version, but I will continue to work on it in the next versions! So don't worry, I haven't forgotten about your feedback :) PS-2: I'm looking into translating the demo into multiple languages, but I don't have a timeline yet, I will try my best :) As always, Join the Discord if you like and have fun with Sushiamo! 🎏
v0.6.1
New
Experimental support for CRT filter (Let me know what you think!)
Added a new animation for the Elite client service and Training stop! 🌊
Added a new collection button to show Ingredient qualities
Added new secret unlockable sauce (related to the "Mushy" modifier). No spoilers :)
Added new secret unlockable sauce (related to "Scraps")
Now the collection screen shows the number of "discovered+unlocked/total" in the title
"Bottomless" edition now rolls the dice to show the outcome
Implemented a new system to load the game soundtrack, which will allow playing different tracks depending on the area of the game (Coming in next versions 🎼)
Changes
Add support for having infinite money 😬
Double the ingredients in the apprentice pantry (to make deck manipulation more interesting)
Changed all the difficulties to stack their effect and to be more balanced
Improved the readability of the ingredient flavour by adding some borders to the text
Now, when using a sauce in the market, the number of ingredients drawn is the same as the number of ingredients drawn during a service
Made the box opening in the market quicker
"Membership Card" now shows how much you need to spend to get the next 1 Yen bonus
Improved layout of the collection screen, especially for the Tool/Sauce variants, Ingredient modifiers and Boxes
Sorted the box in the collection by type
Now the unlock pop-up shows the full card of the item unlocked instead of just the icon
Changed ingredient collection to group ingredients of the same type together
Changed types order above the ingredient tooltip to show the most specific type first (i.e. "Fish", "Topping")
Bin price is now 2 Yen (was 1)
Made a quick dice rolling animation for when the rolling fails for items like "Omamori" which rolls a lot of times failing
Don't set the run as seeded if the seed text field is empty
Changed the way save data is saved to be more compressed using the new .sushi file extension
Clarified the meaning of "The competitor" boss to specify that the highest flavour considered is the one shown on the card, and not the total ingredient flavour
The first notebook now gives 2 yen as starting money (To help buy the first shop items)
Fixes
Fixed ingredient cards appearing "cut" when animating quickly during the discard or draw in a service
Fixed global high score (in the progress screen) not updating instantly during active runs (it now updates immediately when a new best hand score is achieved) and prevented potential integer overflows on extreme scores (trillions and above)
Fixed CRT filter being too bright when enabled
Improved "The Fiddler" logic to disable a random tool every sushi
Fixed "Health Inspector" boss zeroing the score instead of halving it (the penalty was applied before the total was calculated)
Made the "Rayu" sauce clearer by specifying that you need to select an ingredient with a modifier to apply the effect
Now the number of ingredients drawn will always be at least the same amount which can be selected to make a sushi
When an ingredient is transformed into a different one (i.e. via liquid nitrogen), the card colour is updated to reflect the new ingredient
"Doggy Bag" payout now correctly counts actual "Scrap" used during a service (it was not counting them properly when using "Lemon Extract" or during the "Zero Waster" boss)
Excluded the "Rental" tool edition from being rolled in the "Broken Case" event, in boxes, and as a Boss Reward
Fixed passive tool Conveyor Belt not being disabled as expected by Bosses, which disable tools
Fixed Membership Card spamming +1Yen when spending a lot of money at once (Example: when using the Miso Fortune)
Fix a bug where "Sakura Petal" was unlocked before the scoring even started
"Sriracha" now copies the flavour before the quality is applied (before it was copying the final flavour)
Allow "Fugu Extract" to be used even with a very small pantry when the player has the "Sakura Petal", since the sauce cannot destroy any ingredient in that case
Prevented sauces from being consumed when they cannot be used (Like using Siracha when the pantry is too small)
"5-Star Certificate" will now see the updated quality of the ingredient during scoring when it's modified, for instance, by the "Midas Touch" (instead of seeing the original one)
Fixed an issue where the final "game over" popup was getting too tall, where the player unlocked a lot of things (now the unlocks are inside a scrollable list)
Improved how the progress bar is shown for small percentages (Now it looks good even at 1%). Still need to fix the progress bar in the service; I only fixed the one in the progress screen so far.
Balance
Reduces a bit the probability of finding seasoned and salty ingredients
Changed the probability of legendary items being found in the shop or as a reward to be less than before
Changed some tools and sauces prices (too many to list)
Buffed "Liquid Nitrogen" sauce to transform up to 4 selected ingredients (was only 1)
Balanced "Indigo Notebook" by giving it -1 Make and -1 Scrap (to compensate for the +1 Tool Space)
Buffed "Nigiri Scroll" to provide +3 hype (was +1) and "Hosomaki Scroll" to provide +4 hype (was +2)
Reworked "5-Star Certificate" tool to scale by +1 hype for each completed service without stale ingredients (instead of scaling flavour per sushi made without stale)
Buffed "Paper Napkin" tool to provide +100 flavour (was +50)
Reworked "No Rice Here" tool to provide x2 global hype instead of +2 flat hype
Buffed "Frozen" modifier multiplier to x2 total flavour (was x1.5)
Buffed "Mutated" (Radioactive) modifier base flavour range to -10 to +100 (was -10 to +30)
Nerfed "Blow Torch" tool to provide +10 hype (was +20) and lose 2 hype per service (was 4)
Buffed "Lab Grown" modifier base flavour to 60 (was 40)
Increased "Chef's Reserve" cooldown to 2 days (was 1)
Buffed "Aged" modifier chance to break to 1 in 15 (was 1 in 5)
Buffed the odds of "Bottomless" to succeed 1 in 3 times (instead of 1 in 4)
Reduced "Maneki Neko" base price to ¥5 (was ¥7)
Nerfed "Vintage" to give +7 hype (instead of +10)
Increased "Rice Cooker" base price to ¥7 (was ¥4)
Buffed all Board tools to give +50 flavour instead of +40
Reworked "Wasabi Overdrive" sauce: converts all Yen into score, each Yen gives 1% of the target score
Source
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