In this update4
Full notes
Full Sushiamo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Store
- UI and audio
- Maps
Sushiamo changes
Thank you to all the new amazing people trying my game so far! I have read all the reviews, the post, the feedback form, the YouTube videos, and I really appreciate all the enthusiasm and feedback so far! 🩵 A lot of that feedback helped shape this new update, and a lot more will be improved in the next versions, so stay tuned!
The short highlight of the update:
A lot of small balance changes
31 new boss rewards!!
1 new Legendary Tool!
1 new rare box!
Many small fixes and improvements to the UX
v0.5.8e
New
When an ingredient card has a flavour bonus, a sign is shown to the side of it to make it more visible
When using a Reusable Sauce from the shop directly, it will now be added to the inventory if there is space. (This was so important!)
Added 31 new boss rewards!
Rewards are now tracked and shown in the progress screen to see how many you discovered.
- Reworked the tip system to be more balancedThe tip is now capped at 5 yen by default and can increase with rewards or with a new tool.
Added a new Legendary Tool: Golden Receipt, which removes the cap on tips earned from overscoring
Added more info tooltips to explain what each line (Base Pay, Bonus, Tips) in the service won screen means.
Introduced a new Accessibility setting: Text Animation Strength, which allows adjusting how much text moves
Added a new rare box: Mega Ingredient Box
Changes
More confetti!
Scores from a million and up now show "xMilion" instead of just "xM"
Reduced Gold Leaf multiplier from x4 to x3
Made the dice rolling nicer and easier to understand (Now shows a star instead of the 1 when succeeding)
Now the dice animation is used in more places where there is a probability happening (i.e. sauce destroying cards or tools giving a random bonus value)
Increased the Golden Receipt internal limit to the absolute max possible (to really break the game)
Made the description of the "Wrap Hater" boss clearer
Rebalanced the "Wrap Hater" and "Keto" boss to not appear too early in the run
Animation for consuming a source is now twice as quick
Made the ingredient flavour tally effect quicker (The blue bubbles moving to the flavour number during scoring)
Avocado is now locked by default and requires reaching Day 5 to unlock it.
Map rewards are now more balanced (they were giving legendary and prime ingredients way too much).
Shrimp scoring now shows the bonus for each ingredient in hand for better visual feedback
- Improved scoring bubblesadded thousands separators for values above 999
Collection and Progress screens are now accessible even when opening the game for the first time
Changed the first tutorial shop to only give the soy sauce (and not the napkin as well) for a more balanced run
Changed the weight of the small text to be slimmer and more readable
Changed highlighted text in the tutorial to be less distracting (now it doesn't move up and down, but it's just bold)
Money value now shakes when you try to buy an item in the shop, but you can't afford it
The receipt "Continue" button is now grey to match the aesthetic of the receipt
Changed the colour of the "full game only" items to be lighter
Adjusted the description of star difficulty to be more consistent
Ricecooker tool is now Rare (was Common before)
Changed "Score" to "Your Score" in the Round Won receipt for better clarity
Tips earned during the receipt scoring animation are now displayed in a nicer way over the score bar
Adjusted text effects animations to be softer and less distracting
The rare tool and rare sauce box is now legendary (I know it sounds contradictory, but it makes sense :D)
Increased the rare tool and sauce box price by 1 yen
Rebalanced the rarity so that the rare box can still give a legendary item (But it's not super easy)
Reduced Collector's Sauce Edition resell bonus to ¥10 (was ¥30)
Fixes
During a run, undiscovered tools, sauces and ingredients are now titled "Undiscovered" (To show that they need to be acquired to show them in the collection)
The title of the bin selection and service reward now shows an appropriate title instead of just saying "Select 1 item"
All the sauces which can destroy ingredients are now checking how many items are left in the pantry to avoid going to 0
Now quantum pantry unlock notification and text when ending the run show the name properly instead of showing the {} tags
Now the boxes rarity is considered when rolling for boxes to sell in the shop
The service end receipt now explicitly shows ¥0 when no bonus is earned (before it was empty)
The two random rare ingredient boss rewards now always give rare ingredients (Instead of rare+)
Fix map reward being able to generate the same tool or sauce reward for different bosses in the same map
Thanks to all the players and the Discord community for the feedback which led to many of these changes! Join the Discord to get access to the early betas! 🎏 Discord community
Source
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