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Steam News24 April 20242y ago

WEEKLY REPORTS #5

Hello there, In this week's report I will talk about the bug fixes, improvements and high performance increases I have been working on.

Full notes

Full Survivors of the Mare Vitalis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

6 fixes2 additions9 changes0 removals
  • Performance
  • Maps
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
changedIn this week's report I will talk about the bug fixes, improvements and high performance increases I have been working on. First of all, the improvements and bug fixes have increased the game performance considerably, while there are currently 500 active enemies in the game and every setting is at the highest, the fps is over 100. (Over 500 active enemies is a number you can generally reach in late-game). Considering that my computer has a 2070 graphics card and since these fps numbers are taken in Unity Editor, the fps will probably be higher on your computer lol. Below I list the things I did this week, including the improvements I mentioned;
changedSome improvements have been made to improve game performance after the player dies.
fixedFixed the bug that did not delete some crystals on the map after the player died.
fixedFixed the issue where projectiles were not destroyed when hitting the crystals in Gorith.
fixedFixed the bug that overestimated the player's death count.
fixedFixed the bug where the death panel could show the stats for that run as zero when the player died.

Survivors of the Mare Vitalis changes

changedIn this week's report I will talk about the bug fixes, improvements and high performance increases I have been working on. First of all, the improvements and bug fixes have increased the game performance considerably, while there are currently 500 active enemies in the game and every setting is at the highest, the fps is over 100. (Over 500 active enemies is a number you can generally reach in late-game). Considering that my computer has a 2070 graphics card and since these fps numbers are taken in Unity Editor, the fps will probably be higher on your computer lol. Below I list the things I did this week, including the improvements I mentioned;
changedSome improvements have been made to improve game performance after the player dies.
fixedFixed the bug that did not delete some crystals on the map after the player died.
fixedFixed the issue where projectiles were not destroyed when hitting the crystals in Gorith.
fixedFixed the bug that overestimated the player's death count.

In this week's report I will talk about the bug fixes, improvements and high performance increases I have been working on. First of all, the improvements and bug fixes have increased the game performance considerably, while there are currently 500 active enemies in the game and every setting is at the highest, the fps is over 100. (Over 500 active enemies is a number you can generally reach in late-game). Considering that my computer has a 2070 graphics card and since these fps numbers are taken in Unity Editor, the fps will probably be higher on your computer lol. Below I list the things I did this week, including the improvements I mentioned;

  • Some improvements have been made to improve game performance after the player dies.

  • Fixed the bug that did not delete some crystals on the map after the player died.

  • Fixed the issue where projectiles were not destroyed when hitting the crystals in Gorith.

  • Fixed the bug that overestimated the player's death count.

  • Fixed the bug where the death panel could show the stats for that run as zero when the player died.

  • Fixed the bug that did not delete all components of the collected credit after the credit were collected.

  • Fixed the bug that did not delete some enemies on the map when pressing the "Try again" button.

  • Damage animations of crystals on the Gorith map have been improved.

  • Improved the space shuttle animation at launch after selecting the map.

  • Baby Stone Head's health has been reduced by 5.

  • Increased the overall power of the Disc Drone.

  • The power of the Laser Drone MK2 has been increased.

  • 8 new achievements have been added.

  • Banner image has been changed. The banner image now features Guardian Stone Head as our enemy.

  • The credit collector drone's codes have been rewritten. It will be more effective now.

  • The code that determines the nearest enemy has been rewritten. Now companions will attack enemies more effectively. In addition, this change will lead to a certain amount of fps increase in game performance.

  • It doesn't end here! And a new object type has been added to the Gorith map. Nests! These nests are located in certain numbers on the map and do not activate unless they receive damage. When Nests take damage, they have a certain chance of awakening Stone Heads. These awakened enemies come after you to hunt you, and there is a possibility of summoning a new enemy every time the nest takes damage. Nests, like every map object, can be destroyed and give you nice rewards.

Thank you for being with me this week. See you next time!!!

Source

Steam News / 24 April 2024

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