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Steam News23 October 20258mo ago

DEV DIARY #8

Hello there, I’m back with a brand-new developer diary! This one will focus on the new user interface (UI).

Full notes

Full Survivors of the Mare Vitalis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
addedI’m back with a brand-new developer diary! This one will focus on the new user interface (UI) . In the previous devlog, I mentioned that I had completely changed the UI — and now I’d like to share more details about it.
changedThe new UI has been redesigned from the ground up to look more modern and clean , leaving behind the old interface’s rusty and outdated feel. I’ve added several touches to make it fit better with the overall sci-fi theme of the game.
changedA screenshot of the in-game main menu interface
addedYou’ll also see a few in-game logos and visuals , though keep in mind that the pixelization and new art style integration (as mentioned in previous devlogs) are still in progress .
addedSome of the new in-game logos;
changedOne of the new additions is the Danger Score , now visible at the bottom-left corner of the screen. This value indicates the current difficulty level, which was previously hidden and only used internally to determine enemy spawns.

Survivors of the Mare Vitalis changes

addedI’m back with a brand-new developer diary! This one will focus on the new user interface (UI) . In the previous devlog, I mentioned that I had completely changed the UI — and now I’d like to share more details about it.
changedThe new UI has been redesigned from the ground up to look more modern and clean , leaving behind the old interface’s rusty and outdated feel. I’ve added several touches to make it fit better with the overall sci-fi theme of the game.
changedA screenshot of the in-game main menu interface
addedYou’ll also see a few in-game logos and visuals , though keep in mind that the pixelization and new art style integration (as mentioned in previous devlogs) are still in progress .
addedSome of the new in-game logos;

I’m back with a brand-new developer diary! This one will focus on the new user interface (UI). In the previous devlog, I mentioned that I had completely changed the UI — and now I’d like to share more details about it.

The new UI has been redesigned from the ground up to look more modern and clean, leaving behind the old interface’s rusty and outdated feel. I’ve added several touches to make it fit better with the overall sci-fi theme of the game.

Please note that the images I’ll be sharing below are not final — they are subject to change as development continues.

Our first image is the main menu

A screenshot of the in-game main menu interface

You’ll also see a few in-game logos and visuals, though keep in mind that the pixelization and new art style integration (as mentioned in previous devlogs) are still in progress.

Some of the new in-game logos;

  • Danger score

  • Kill count

  • Credits

One of the new additions is the Danger Score, now visible at the bottom-left corner of the screen. This value indicates the current difficulty level, which was previously hidden and only used internally to determine enemy spawns.

That’s all for this devlog!

In the next developer diary, we’ll dive into the new mechanics and card system — see you then!

Source

Steam News / 23 October 2025

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