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Steam News7 June 20261mo ago

0.7.03 - Bullet Fest update!

Hello everybody! Today's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support!

Full notes

Full Survivors of Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody!

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Balance
addedToday's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support! This is a blurb from Unity's release on the new feature:
added"This new integration allows developers targeting Windows to utilize the full potential of modern NVMe SSDs, delivering significantly faster load times and streaming capabilities. By unlocking high-speed data reads for Textures, Meshes, and ECS/DOTS data, creators can now build more expansive, detailed worlds with less friction, ensuring players spend less time waiting and more time playing. When developers enable DirectStorage support, they can see a reduction in read latency for Textures, Meshes, and ECS/DOTS data by up to 40%"
changedSo yeah, free performance is nice! Also I have some balancing passes in this build, I changed a few values on a few abilities to bring them more inline with the rest of stuff. I also have a few more abilities that I'm working on getting in, so I should have another update out in the next week or so with those.
addedAdded Unity 6.4 DirectStorage for a huge performance boost on loading times
changedBalance pass on a handful of abilities
addedAdded some redundancy checks when a player first lands on the leaderboard to make sure we get a valid avatar url.

Survivors of Mayhem changes

addedToday's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support! This is a blurb from Unity's release on the new feature:
added"This new integration allows developers targeting Windows to utilize the full potential of modern NVMe SSDs, delivering significantly faster load times and streaming capabilities. By unlocking high-speed data reads for Textures, Meshes, and ECS/DOTS data, creators can now build more expansive, detailed worlds with less friction, ensuring players spend less time waiting and more time playing. When developers enable DirectStorage support, they can see a reduction in read latency for Textures, Meshes, and ECS/DOTS data by up to 40%"
changedSo yeah, free performance is nice! Also I have some balancing passes in this build, I changed a few values on a few abilities to bring them more inline with the rest of stuff. I also have a few more abilities that I'm working on getting in, so I should have another update out in the next week or so with those.
addedAdded Unity 6.4 DirectStorage for a huge performance boost on loading times
changedBalance pass on a handful of abilities

Today's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support! This is a blurb from Unity's release on the new feature:

"This new integration allows developers targeting Windows to utilize the full potential of modern NVMe SSDs, delivering significantly faster load times and streaming capabilities. By unlocking high-speed data reads for Textures, Meshes, and ECS/DOTS data, creators can now build more expansive, detailed worlds with less friction, ensuring players spend less time waiting and more time playing. When developers enable DirectStorage support, they can see a reduction in read latency for Textures, Meshes, and ECS/DOTS data by up to 40%"

So yeah, free performance is nice! Also I have some balancing passes in this build, I changed a few values on a few abilities to bring them more inline with the rest of stuff. I also have a few more abilities that I'm working on getting in, so I should have another update out in the next week or so with those.

That being said, I can't wait for the Bullet fest! As always if you see anything weird, please hit me up via email or find me on Discord.

Changes:

-Added Unity 6.4 DirectStorage for a huge performance boost on loading times

-Balance pass on a handful of abilities

-Added some redundancy checks when a player first lands on the leaderboard to make sure we get a valid avatar url.

-Added a new scheduled task to the leaderboard server to also update avatar urls for missing urls once an hour, so if you see you're missing an avatar it should get fixed automatically now, instead of me having to do it by hand. :)

Thanks!

Strom

Source

Steam News / 7 June 2026

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