What changed
0 fixes2 additions1 change0 removals
changedTodays update brings a pretty big gameplay change, and I'm always trying to improve and make things more fun and dynamic.
addedThis new build has enemies dropping experience shards instead of automatically awarding experience to the player on kill. This will allow for some more fun things like having experience drops from chest, more from bosses, etc. Experience shards are affected by pickup range, and are color coded, they will be different colors for higher amounts.
addedAlso I've been working on new capsule art for Steam so that's new too. :)
Survivors of Mayhem changes
changedTodays update brings a pretty big gameplay change, and I'm always trying to improve and make things more fun and dynamic.
addedThis new build has enemies dropping experience shards instead of automatically awarding experience to the player on kill. This will allow for some more fun things like having experience drops from chest, more from bosses, etc. Experience shards are affected by pickup range, and are color coded, they will be different colors for higher amounts.
addedAlso I've been working on new capsule art for Steam so that's new too. :)
Todays update brings a pretty big gameplay change, and I'm always trying to improve and make things more fun and dynamic.
This new build has enemies dropping experience shards instead of automatically awarding experience to the player on kill. This will allow for some more fun things like having experience drops from chest, more from bosses, etc. Experience shards are affected by pickup range, and are color coded, they will be different colors for higher amounts.
Also I've been working on new capsule art for Steam so that's new too. :)
Thanks!
Strom