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Steam News19 December 20256mo ago

0.6.06 - Huge Optimization Patch!

Todays update is a HUUUUGE optimization patch. As with every update on this scale it might cause issues but so far my testing looks good. If you encounter any problems or weirdness again please let me know.

Full notes

Full Survivors of Mayhem update

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What changed

0 fixes0 additions6 changes1 removal
  • Performance
  • Balance
changedTodays update is a HUUUUGE optimization patch. As with every update on this scale it might cause issues but so far my testing looks good. If you encounter any problems or weirdness again please let me know.
changedOptimization Changes:
removedRemoved Navmesh.SamplePosition calls: 25% performance boost in CPU reduction
changedCaching player.transform.position for enemy destinations: ~20% performance boost in CPU reduction
changedDecreased navMeshUpdateSpeed by .15 sec: ~15% performance boost in CPU reduction
changedReplaced animator strings with hash strings: ~7% performance boost in CPU reduction

Survivors of Mayhem changes

changedTodays update is a HUUUUGE optimization patch. As with every update on this scale it might cause issues but so far my testing looks good. If you encounter any problems or weirdness again please let me know.
changedOptimization Changes:
removedRemoved Navmesh.SamplePosition calls: 25% performance boost in CPU reduction
changedCaching player.transform.position for enemy destinations: ~20% performance boost in CPU reduction
changedDecreased navMeshUpdateSpeed by .15 sec: ~15% performance boost in CPU reduction

Todays update is a HUUUUGE optimization patch. As with every update on this scale it might cause issues but so far my testing looks good. If you encounter any problems or weirdness again please let me know.

Optimization Changes:

  • Removed Navmesh.SamplePosition calls: 25% performance boost in CPU reduction

  • Caching player.transform.position for enemy destinations: ~20% performance boost in CPU reduction

  • Decreased navMeshUpdateSpeed by .15 sec: ~15% performance boost in CPU reduction

  • Replaced animator strings with hash strings: ~7% performance boost in CPU reduction

The game should be snappier, use less CPU and just run smoother overall now. It was pretty smooth before but this will definitely help some of the players with older hardware plus this will give me the ability to scale up the amount of enemies. Right now the game is soft capped at 50 for gameplay / balance issues. I'd like to have levels later on with more enemies and this will allow me to scale up to the hundreds, or close to a thousand. :)

Thanks!

Source

Steam News / 19 December 2025

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