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Steam News29 August 202510mo ago

0.5.01 - Optimization Pass, AI Tweaks, Class work

Hey everyone! Been super busy these last few months. I've been doing some online schooling so I've been a bit preoccupied. I have a new build for you today it runs on the new Unity 6.

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Full Survivors of Mayhem update

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Hey everyone! Been super busy these last few months. I've been doing some online schooling so I've been a bit preoccupied. I have a new build for you today it runs on the new Unity 6.2 engine and has some optimization changes again, I'm moving up a major version number from 0.4.x to 0.5.x so make sure you see that in the corner to make sure you're on the latest build. In addition I have some AI tweaks to make enemy pathfinding and logic a bit smoother. I'm also actively working on getting the Rogue in and enabled.

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Balance
addedHey everyone! Been super busy these last few months. I've been doing some online schooling so I've been a bit preoccupied. I have a new build for you today it runs on the new Unity 6.2 engine and has some optimization changes again, I'm moving up a major version number from 0.4.x to 0.5.x so make sure you see that in the corner to make sure you're on the latest build. In addition I have some AI tweaks to make enemy pathfinding and logic a bit smoother. I'm also actively working on getting the Rogue in and enabled.
changedFuture plans: I'd like to get ability upgrades turned back on, I have them in the game I just need to balance things with them. Currently the progression of the game is just buy items but I'm looking at broadening that to have ability upgrades in addition. Also I'd like to rework a lot of the items to not just be super similar to level up perks. These are all things on my todo next list.

Survivors of Mayhem changes

addedHey everyone! Been super busy these last few months. I've been doing some online schooling so I've been a bit preoccupied. I have a new build for you today it runs on the new Unity 6.2 engine and has some optimization changes again, I'm moving up a major version number from 0.4.x to 0.5.x so make sure you see that in the corner to make sure you're on the latest build. In addition I have some AI tweaks to make enemy pathfinding and logic a bit smoother. I'm also actively working on getting the Rogue in and enabled.
changedFuture plans: I'd like to get ability upgrades turned back on, I have them in the game I just need to balance things with them. Currently the progression of the game is just buy items but I'm looking at broadening that to have ability upgrades in addition. Also I'd like to rework a lot of the items to not just be super similar to level up perks. These are all things on my todo next list.

Future plans: I'd like to get ability upgrades turned back on, I have them in the game I just need to balance things with them. Currently the progression of the game is just buy items but I'm looking at broadening that to have ability upgrades in addition. Also I'd like to rework a lot of the items to not just be super similar to level up perks. These are all things on my todo next list.

Thanks again for sticking with me and supporting my game while I do my best. I appreciate everyone.

Source

Steam News / 29 August 2025

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