Development Update - More polish, better readability and ... a Boss !
Hey everyone, I’ve been working quite a lot on Survivor TD since the last update.
In this update2
Full notes
Full Survivor TD : Favor of the Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Balance
Events
addedI’ve been working quite a lot on Survivor TD since the last update. Even though the game is still far from finished, I wanted to push a new demo update before the Christmas holidays, as I’ll be taking a short (and well-deserved) break afterward.
changedImproved ReadabilityI received some feedback saying that the game felt too white , which made certain information harder to read and sometimes pulled the player’s attention away from what really mattered during gameplay.
changedImproved ReadabilityI’ve reworked part of the overall color balance to improve contrast and visual hierarchy. Hopefully, the game feels warmer and easier to read now.
addedThe BossThe first boss is still in an early state, but I’ve updated its initial design and mechanics. The goal was to introduce a more interesting challenge and add a bit more variety to the experience.
Survivor TD : Favor of the Gods changes
addedI’ve been working quite a lot on Survivor TD since the last update. Even though the game is still far from finished, I wanted to push a new demo update before the Christmas holidays, as I’ll be taking a short (and well-deserved) break afterward.
changedI received some feedback saying that the game felt too white , which made certain information harder to read and sometimes pulled the player’s attention away from what really mattered during gameplay.
changedI’ve reworked part of the overall color balance to improve contrast and visual hierarchy. Hopefully, the game feels warmer and easier to read now.
addedThe first boss is still in an early state, but I’ve updated its initial design and mechanics. The goal was to introduce a more interesting challenge and add a bit more variety to the experience.
I’ve been working quite a lot on Survivor TD since the last update. Even though the game is still far from finished, I wanted to push a new demo update before the Christmas holidays, as I’ll be taking a short (and well-deserved) break afterward.
Improved Readability
I received some feedback saying that the game felt too white, which made certain information harder to read and sometimes pulled the player’s attention away from what really mattered during gameplay.
I’ve reworked part of the overall color balance to improve contrast and visual hierarchy. Hopefully, the game feels warmer and easier to read now.
Steam post imageSteam post imageSteam post image
The Boss
The first boss is still in an early state, but I’ve updated its initial design and mechanics. The goal was to introduce a more interesting challenge and add a bit more variety to the experience.
Thanks again for your support and feedback.
If you haven’t already, don’t forget to wishlist the game and try the free demo!