In this update4
Full notes
Full Survivor TD : Favor of the Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey!
What changed
- Gameplay
- Balance
- UI and audio
Survivor TD : Favor of the Gods changes
It’s time for a BIG update on the development of Survivor TD: Favors of the Gods, and I’ve hit a big milestone!
New Visuals, New Vibes
The environment has undergone a visual overhaul! The new art direction brings a much more immersive and enjoyable look to the game. It’s still stylized and readable, but now with more personality and polish. Let me know what you think!
New Content: Traps & Slow Zones
I’ve also added new gameplay tools to deepen the strategic possibilities, and I present you :
The Trap – deal burst damage when enemies step on it. The Slower – slow down enemy that can create choke points for maximum damage.
These additions make maze-building more exciting and tactical.
Game Feel Polish (SFX, VFX & Feedback)
I've added a lot of polish to the game:
New SFX for actions and feedback
VFX to reinforce hits, upgrades, and damage
Better readability during combat
And some subtle UI improvements
The game is starting to feel more alive and reactive – which was a key focus for this update.
What’s Next?
This update is a big step forward, but I'm not done yet. Next, I’ll be focusing on:
New kinds of upgrades
More Powers
And continuing to refine the core loop.
Thanks again for your support and feedback. If you haven’t already, don’t forget to wishlist the game and try the free demo!
Stay tuned,
----- Cartable Studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
