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Steam News27 July 20241y ago

Patch Notes v1.0.955 - Leveling Rework

Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random.

Full notes

Full SurvivalScape update

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Repeated intro

Hello Survivors!

What changed

1 fix2 additions3 changes3 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
removedWe've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring.
removedAgain, the weekly challenge mode has all RNG removed so each player has the same exact run.
addedPatch Notes:Enemy projectile size increased Enemy projectiles now have variable speed
changedPatch Notes:Leveling Rework: 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is additive and does not replace or lower your power.
changedPatch Notes:Fire Rate now shows as per second: Example: 0.67 -> 1.3/s
changedPatch Notes:Abilities now shows as seconds on cooldown: Example: 3->2.67s
Fire Rate now shows as per second: Example:0.671.3/sFire Rate now shows as per second: Example: increased, buffAbilities now shows as seconds on cooldown: Example:32.67sAbilities now shows as seconds on cooldown: Example: decreased, buffBubble Shield rework: Bubble Shield cooldown2015sBubble Shield rework: Bubble Shield cooldown decreased, buff

We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring.

Again, the weekly challenge mode has all RNG removed so each player has the same exact run.

Patch Notes:

Enemy projectile size increased Enemy projectiles now have variable speed

Leveling Rework: 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is additive and does not replace or lower your power.

Fire Rate now shows as per second: Example: 0.67 -> 1.3/s

Abilities now shows as seconds on cooldown: Example: 3->2.67s

Scale now shows as size increase Example: 1.0 -> 1.35x

Tier's renamed: Tier-2 (green) is now Uncommon Tier-3 (blue) is now Rare Tier-4 (purple) is now Epic Tier-5 (gold) is now Legendary

Bubble Shield rework: Bubble Shield cooldown from 20->15s Breaking bubble shield no longer removes Flawless Bubble Shield now creates an iframe when breaking Rewrote ability cooldown timer for Bubble Shield to now be accurate

Controller / UI Weekly reset timer now properly displays "Resets in 1 day" You can now exit the pause screen with B/Circle on controller Stats screen button has been changed to X/Square on controller Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place

Bug fixes: Bosses not having cooldowns fixed (thanks for the report @Gonk) Fixed an issue with picking up Health Pots occasionally crashing the game Fixed an issue with damage numbers only showing on first instance of damage

Source

Steam News / 27 July 2024

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