Full notes
Full SurvivalScape update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- Events
- Balance
- UI and audio
We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring.
Again, the weekly challenge mode has all RNG removed so each player has the same exact run.
Patch Notes:
Enemy projectile size increased Enemy projectiles now have variable speed
Leveling Rework: 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is additive and does not replace or lower your power.
Fire Rate now shows as per second: Example: 0.67 -> 1.3/s
Abilities now shows as seconds on cooldown: Example: 3->2.67s
Scale now shows as size increase Example: 1.0 -> 1.35x
Tier's renamed: Tier-2 (green) is now Uncommon Tier-3 (blue) is now Rare Tier-4 (purple) is now Epic Tier-5 (gold) is now Legendary
Bubble Shield rework: Bubble Shield cooldown from 20->15s Breaking bubble shield no longer removes Flawless Bubble Shield now creates an iframe when breaking Rewrote ability cooldown timer for Bubble Shield to now be accurate
Controller / UI Weekly reset timer now properly displays "Resets in 1 day" You can now exit the pause screen with B/Circle on controller Stats screen button has been changed to X/Square on controller Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place
Bug fixes: Bosses not having cooldowns fixed (thanks for the report @Gonk) Fixed an issue with picking up Health Pots occasionally crashing the game Fixed an issue with damage numbers only showing on first instance of damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
