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Steam News23 July 20241y ago

Patch Notes v1.0.933

Patch Notes v1.0.933 Hello Survivors, Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them!

Full notes

Full SurvivalScape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
removedHello Survivors,Obelisks: Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them.
changedHello Survivors,Enemy telegraphs Enemies will now flash yellow before firing attacks
changedHello Survivors,Overhauled Enemy Projectile attacks: Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once Enemy cooldown is now tied to framerate Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush
addedHello Survivors,Player Default Range: 300 -> 400 Increased Twitch Level up timer to 15s Added new Twitch chat commands to avoid 30s timeout:
fixedHello Survivors,Fixed boss projectiles being behind enemies on Desert Closing options with a button will no longer prompt to exit the game Fixed being unable to select Class Only / Friends Only leaderboard options Fixed multiple crash issues with leaderboard failing to retrieve results or Steam avatars.
changedHello Survivors,Wizard: Starfall cooldown nerf: 3s->4s
Player Default Range:300400Player Default Range: increased, buffWizard: Starfall cooldown nerf:3s4sWizard: Starfall cooldown nerf: increased, nerfCamera zoom-in scale2.01.5SCamera zoom-in scale decreased, nerf

Patch Notes v1.0.933

Hello Survivors,

Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them!

Obelisks: Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them.

Enemy telegraphs Enemies will now flash yellow before firing attacks

Overhauled Enemy Projectile attacks: Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once Enemy cooldown is now tied to framerate Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush

Player Default Range: 300 -> 400 Increased Twitch Level up timer to 15s Added new Twitch chat commands to avoid 30s timeout:

  • !1st, !first, !2nd, !second, !3rd, !third

Fixed boss projectiles being behind enemies on Desert Closing options with a button will no longer prompt to exit the game Fixed being unable to select Class Only / Friends Only leaderboard options Fixed multiple crash issues with leaderboard failing to retrieve results or Steam avatars.

Wizard: Starfall cooldown nerf: 3s->4s

Volcano: Lava font was dealing double damage, this has been fixed Lava font lifetime is no longer random Players will no longer target the lava font like an enemy

Garden: Background contrast darkened to see projectiles easier

Fixed weekly challenge crystal trail crash Various logging cleanup

Optimized performance of enemy damage number popups to avoid framerate drops when a large group is hit

Camera zoom-in scale changed from 2.0 -> 1.5 Steam detection rewritten You will now see a "Steam Not Enabled!" message on the main menu when we fail to connect to Steam

Source

Steam News / 23 July 2024

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